Paper Mario DX
Paper Mario (N64) modding
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sam_09_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x18
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#define COLLIDER_g1 0x17
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#define COLLIDER_move3 0x16
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#define COLLIDER_o53 0x15
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#define COLLIDER_move2 0x14
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#define COLLIDER_o54 0x13
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#define COLLIDER_move1 0x12
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#define COLLIDER_o55 0x11
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#define COLLIDER_exite 0x10
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#define COLLIDER_tte 0xF
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#define COLLIDER_ne 0xE
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#define COLLIDER_deilie 0xD
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#define COLLIDER_deilite 0xC
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#define COLLIDER_exitw 0xB
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#define COLLIDER_ttw 0xA
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#define COLLIDER_nw 0x9
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#define COLLIDER_deiliw 0x8
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#define COLLIDER_deilitw 0x7
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#define COLLIDER_Default 0x6
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#define COLLIDER_o59 0x5
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#define COLLIDER_hako 0x4
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#define COLLIDER_ten 0x3
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#define COLLIDER_iwa2 0x2
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#define COLLIDER_kabe1 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x7
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#define ZONE_g1 0x6
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#define ZONE_exite 0x5
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#define ZONE_o19 0x4
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#define ZONE_exitw 0x3
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#define ZONE_o17 0x2
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#define ZONE_Default 0x1
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#define ZONE_yuka 0x0
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include
mapfs
sam_09_hit.h
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