Paper Mario DX
Paper Mario (N64) modding
 
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sam_09_hit.h
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1#define COLLIDER_Root 0x18
2#define COLLIDER_g1 0x17
3#define COLLIDER_move3 0x16
4#define COLLIDER_o53 0x15
5#define COLLIDER_move2 0x14
6#define COLLIDER_o54 0x13
7#define COLLIDER_move1 0x12
8#define COLLIDER_o55 0x11
9#define COLLIDER_exite 0x10
10#define COLLIDER_tte 0xF
11#define COLLIDER_ne 0xE
12#define COLLIDER_deilie 0xD
13#define COLLIDER_deilite 0xC
14#define COLLIDER_exitw 0xB
15#define COLLIDER_ttw 0xA
16#define COLLIDER_nw 0x9
17#define COLLIDER_deiliw 0x8
18#define COLLIDER_deilitw 0x7
19#define COLLIDER_Default 0x6
20#define COLLIDER_o59 0x5
21#define COLLIDER_hako 0x4
22#define COLLIDER_ten 0x3
23#define COLLIDER_iwa2 0x2
24#define COLLIDER_kabe1 0x1
25#define COLLIDER_yuka 0x0
26
27#define ZONE_Root 0x7
28#define ZONE_g1 0x6
29#define ZONE_exite 0x5
30#define ZONE_o19 0x4
31#define ZONE_exitw 0x3
32#define ZONE_o17 0x2
33#define ZONE_Default 0x1
34#define ZONE_yuka 0x0
35