Paper Mario DX
Paper Mario (N64) modding
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sam_09_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1A
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#define MODEL_g1 0x19
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#define MODEL_move3 0x18
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#define MODEL_m3_kabe 0x17
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#define MODEL_move2 0x16
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#define MODEL_m2_kabe 0x15
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#define MODEL_move1 0x14
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#define MODEL_m1_kabe 0x13
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#define MODEL_exite 0x12
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#define MODEL_o20 0x11
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#define MODEL_o19 0x10
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#define MODEL_exitw 0xF
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#define MODEL_o18 0xE
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#define MODEL_o17 0xD
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#define MODEL_g2 0xC
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#define MODEL_hasira 0xB
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#define MODEL_ten3 0xA
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#define MODEL_ten2 0x9
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#define MODEL_ten 0x8
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#define MODEL_Default 0x7
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#define MODEL_hako 0x6
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#define MODEL_iwa2 0x5
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#define MODEL_kabe1 0x4
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#define MODEL_futi 0x3
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#define MODEL_yuka 0x2
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#define MODEL_oku 0x1
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#define MODEL_o_kabe 0x0
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include
mapfs
sam_09_shape.h
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