Paper Mario DX
Paper Mario (N64) modding
 
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sam_10_hit.h
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1#define COLLIDER_Root 0x2F
2#define COLLIDER_g21 0x2E
3#define COLLIDER_o89 0x2D
4#define COLLIDER_g19 0x2C
5#define COLLIDER_o61 0x2B
6#define COLLIDER_ana 0x2A
7#define COLLIDER_na 0x29
8#define COLLIDER_tta 0x28
9#define COLLIDER_deilia 0x27
10#define COLLIDER_deilita 0x26
11#define COLLIDER_move2 0x25
12#define COLLIDER_o76 0x24
13#define COLLIDER_o75 0x23
14#define COLLIDER_m2_kabe 0x22
15#define COLLIDER_o69 0x21
16#define COLLIDER_o68 0x20
17#define COLLIDER_o70 0x1F
18#define COLLIDER_o67 0x1E
19#define COLLIDER_o74 0x1D
20#define COLLIDER_o73 0x1C
21#define COLLIDER_m2_yuka 0x1B
22#define COLLIDER_o72 0x1A
23#define COLLIDER_o71 0x19
24#define COLLIDER_move1 0x18
25#define COLLIDER_m1_kabe 0x17
26#define COLLIDER_Default 0x16
27#define COLLIDER_iwa2 0x15
28#define COLLIDER_o47 0x14
29#define COLLIDER_o84 0x13
30#define COLLIDER_o81 0x12
31#define COLLIDER_o83 0x11
32#define COLLIDER_o79 0x10
33#define COLLIDER_o88 0xF
34#define COLLIDER_o80 0xE
35#define COLLIDER_o87 0xD
36#define COLLIDER_o86 0xC
37#define COLLIDER_kabe1 0xB
38#define COLLIDER_yuka 0xA
39#define COLLIDER_exite 0x9
40#define COLLIDER_tte 0x8
41#define COLLIDER_ne 0x7
42#define COLLIDER_deilie 0x6
43#define COLLIDER_deilite 0x5
44#define COLLIDER_exitw 0x4
45#define COLLIDER_ttw 0x3
46#define COLLIDER_nw 0x2
47#define COLLIDER_deiliw 0x1
48#define COLLIDER_deilitw 0x0
49
50#define ZONE_Root 0x17
51#define ZONE_i 0x16
52#define ZONE_i3 0x15
53#define ZONE_h 0x14
54#define ZONE_h3 0x13
55#define ZONE_g 0x12
56#define ZONE_g3 0x11
57#define ZONE_g2 0x10
58#define ZONE_f 0xF
59#define ZONE_f2 0xE
60#define ZONE_e 0xD
61#define ZONE_e2 0xC
62#define ZONE_e1 0xB
63#define ZONE_d 0xA
64#define ZONE_d2 0x9
65#define ZONE_d1 0x8
66#define ZONE_c 0x7
67#define ZONE_c1 0x6
68#define ZONE_b 0x5
69#define ZONE_b1 0x4
70#define ZONE_a 0x3
71#define ZONE_a3 0x2
72#define ZONE_a2 0x1
73#define ZONE_a1 0x0
74