Paper Mario DX
Paper Mario (N64) modding
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sam_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2F
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#define COLLIDER_g21 0x2E
3
#define COLLIDER_o89 0x2D
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#define COLLIDER_g19 0x2C
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#define COLLIDER_o61 0x2B
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#define COLLIDER_ana 0x2A
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#define COLLIDER_na 0x29
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#define COLLIDER_tta 0x28
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#define COLLIDER_deilia 0x27
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#define COLLIDER_deilita 0x26
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#define COLLIDER_move2 0x25
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#define COLLIDER_o76 0x24
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#define COLLIDER_o75 0x23
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#define COLLIDER_m2_kabe 0x22
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#define COLLIDER_o69 0x21
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#define COLLIDER_o68 0x20
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#define COLLIDER_o70 0x1F
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#define COLLIDER_o67 0x1E
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#define COLLIDER_o74 0x1D
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#define COLLIDER_o73 0x1C
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#define COLLIDER_m2_yuka 0x1B
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#define COLLIDER_o72 0x1A
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#define COLLIDER_o71 0x19
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#define COLLIDER_move1 0x18
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#define COLLIDER_m1_kabe 0x17
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#define COLLIDER_Default 0x16
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#define COLLIDER_iwa2 0x15
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#define COLLIDER_o47 0x14
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#define COLLIDER_o84 0x13
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#define COLLIDER_o81 0x12
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#define COLLIDER_o83 0x11
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#define COLLIDER_o79 0x10
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#define COLLIDER_o88 0xF
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#define COLLIDER_o80 0xE
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#define COLLIDER_o87 0xD
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#define COLLIDER_o86 0xC
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#define COLLIDER_kabe1 0xB
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#define COLLIDER_yuka 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw 0x4
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#define COLLIDER_ttw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x17
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#define ZONE_i 0x16
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#define ZONE_i3 0x15
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#define ZONE_h 0x14
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#define ZONE_h3 0x13
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#define ZONE_g 0x12
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#define ZONE_g3 0x11
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#define ZONE_g2 0x10
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#define ZONE_f 0xF
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#define ZONE_f2 0xE
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#define ZONE_e 0xD
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#define ZONE_e2 0xC
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#define ZONE_e1 0xB
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#define ZONE_d 0xA
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#define ZONE_d2 0x9
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#define ZONE_d1 0x8
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#define ZONE_c 0x7
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#define ZONE_c1 0x6
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#define ZONE_b 0x5
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#define ZONE_b1 0x4
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#define ZONE_a 0x3
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#define ZONE_a3 0x2
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#define ZONE_a2 0x1
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#define ZONE_a1 0x0
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include
mapfs
sam_10_hit.h
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