Paper Mario DX
Paper Mario (N64) modding
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sam_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x50
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#define COLLIDER_g280 0x4F
3
#define COLLIDER_o663 0x4E
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#define COLLIDER_o662 0x4D
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#define COLLIDER_o661 0x4C
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#define COLLIDER_o660 0x4B
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#define COLLIDER_o658 0x4A
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#define COLLIDER_o657 0x49
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#define COLLIDER_monban 0x48
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#define COLLIDER_o621 0x47
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#define COLLIDER_g189 0x46
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#define COLLIDER_o683 0x45
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#define COLLIDER_pnori 0x44
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#define COLLIDER_deilitp 0x43
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#define COLLIDER_o356 0x42
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#define COLLIDER_g50 0x41
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#define COLLIDER_suimen 0x40
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#define COLLIDER_mon 0x3F
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#define COLLIDER_o579 0x3E
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#define COLLIDER_tumori 0x3D
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#define COLLIDER_saku 0x3C
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#define COLLIDER_ki 0x3B
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#define COLLIDER_miki5 0x3A
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#define COLLIDER_miki4 0x39
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#define COLLIDER_o653 0x38
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#define COLLIDER_sou 0x37
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#define COLLIDER_s_tou 0x36
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#define COLLIDER_o571 0x35
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#define COLLIDER_o570 0x34
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#define COLLIDER_s_naiso 0x33
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#define COLLIDER_o643 0x32
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#define COLLIDER_o626 0x31
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#define COLLIDER_sn_isu2 0x30
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#define COLLIDER_sn_isu1 0x2F
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#define COLLIDER_sn_hako 0x2E
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#define COLLIDER_sn_yuka2 0x2D
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#define COLLIDER_sn_kabe 0x2C
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#define COLLIDER_s_doa 0x2B
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#define COLLIDER_o591 0x2A
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#define COLLIDER_o540 0x29
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#define COLLIDER_s_noki 0x28
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#define COLLIDER_s_kabe 0x27
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#define COLLIDER_gon 0x26
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#define COLLIDER_g_yuka 0x25
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#define COLLIDER_g_doa 0x24
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#define COLLIDER_o590 0x23
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#define COLLIDER_o541 0x22
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#define COLLIDER_g_naiso 0x21
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#define COLLIDER_isu 0x20
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#define COLLIDER_ana 0x1F
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#define COLLIDER_g_kai 0x1E
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#define COLLIDER_o525 0x1D
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#define COLLIDER_gn_dan 0x1C
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#define COLLIDER_kagu2 0x1B
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#define COLLIDER_kagu1 0x1A
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#define COLLIDER_gn_yuka 0x19
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#define COLLIDER_gn_hasi 0x18
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#define COLLIDER_gn_kabe 0x17
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#define COLLIDER_g_noki 0x16
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#define COLLIDER_g_yuki1 0x15
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#define COLLIDER_g_yuki2 0x14
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#define COLLIDER_g_kabe 0x13
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#define COLLIDER_g10 0x12
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#define COLLIDER_ike 0x11
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#define COLLIDER_o681 0x10
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#define COLLIDER_o682 0xF
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#define COLLIDER_o578 0xE
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#define COLLIDER_o634 0xD
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#define COLLIDER_o596 0xC
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#define COLLIDER_o678 0xB
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#define COLLIDER_o664 0xA
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#define COLLIDER_o677 0x9
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#define COLLIDER_o595 0x8
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#define COLLIDER_exite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0xC
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#define ZONE_Default 0xB
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#define ZONE_y3 0xA
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#define ZONE_y2 0x9
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#define ZONE_y1 0x8
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#define ZONE_g50 0x7
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#define ZONE_sou 0x6
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#define ZONE_gon2 0x5
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#define ZONE_gon 0x4
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#define ZONE_g3 0x3
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#define ZONE_s 0x2
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#define ZONE_e 0x1
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#define ZONE_w 0x0
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include
mapfs
sam_11_hit.h
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