Paper Mario DX
Paper Mario (N64) modding
 
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sam_11_hit.h
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1#define COLLIDER_Root 0x50
2#define COLLIDER_g280 0x4F
3#define COLLIDER_o663 0x4E
4#define COLLIDER_o662 0x4D
5#define COLLIDER_o661 0x4C
6#define COLLIDER_o660 0x4B
7#define COLLIDER_o658 0x4A
8#define COLLIDER_o657 0x49
9#define COLLIDER_monban 0x48
10#define COLLIDER_o621 0x47
11#define COLLIDER_g189 0x46
12#define COLLIDER_o683 0x45
13#define COLLIDER_pnori 0x44
14#define COLLIDER_deilitp 0x43
15#define COLLIDER_o356 0x42
16#define COLLIDER_g50 0x41
17#define COLLIDER_suimen 0x40
18#define COLLIDER_mon 0x3F
19#define COLLIDER_o579 0x3E
20#define COLLIDER_tumori 0x3D
21#define COLLIDER_saku 0x3C
22#define COLLIDER_ki 0x3B
23#define COLLIDER_miki5 0x3A
24#define COLLIDER_miki4 0x39
25#define COLLIDER_o653 0x38
26#define COLLIDER_sou 0x37
27#define COLLIDER_s_tou 0x36
28#define COLLIDER_o571 0x35
29#define COLLIDER_o570 0x34
30#define COLLIDER_s_naiso 0x33
31#define COLLIDER_o643 0x32
32#define COLLIDER_o626 0x31
33#define COLLIDER_sn_isu2 0x30
34#define COLLIDER_sn_isu1 0x2F
35#define COLLIDER_sn_hako 0x2E
36#define COLLIDER_sn_yuka2 0x2D
37#define COLLIDER_sn_kabe 0x2C
38#define COLLIDER_s_doa 0x2B
39#define COLLIDER_o591 0x2A
40#define COLLIDER_o540 0x29
41#define COLLIDER_s_noki 0x28
42#define COLLIDER_s_kabe 0x27
43#define COLLIDER_gon 0x26
44#define COLLIDER_g_yuka 0x25
45#define COLLIDER_g_doa 0x24
46#define COLLIDER_o590 0x23
47#define COLLIDER_o541 0x22
48#define COLLIDER_g_naiso 0x21
49#define COLLIDER_isu 0x20
50#define COLLIDER_ana 0x1F
51#define COLLIDER_g_kai 0x1E
52#define COLLIDER_o525 0x1D
53#define COLLIDER_gn_dan 0x1C
54#define COLLIDER_kagu2 0x1B
55#define COLLIDER_kagu1 0x1A
56#define COLLIDER_gn_yuka 0x19
57#define COLLIDER_gn_hasi 0x18
58#define COLLIDER_gn_kabe 0x17
59#define COLLIDER_g_noki 0x16
60#define COLLIDER_g_yuki1 0x15
61#define COLLIDER_g_yuki2 0x14
62#define COLLIDER_g_kabe 0x13
63#define COLLIDER_g10 0x12
64#define COLLIDER_ike 0x11
65#define COLLIDER_o681 0x10
66#define COLLIDER_o682 0xF
67#define COLLIDER_o578 0xE
68#define COLLIDER_o634 0xD
69#define COLLIDER_o596 0xC
70#define COLLIDER_o678 0xB
71#define COLLIDER_o664 0xA
72#define COLLIDER_o677 0x9
73#define COLLIDER_o595 0x8
74#define COLLIDER_exite 0x7
75#define COLLIDER_ne 0x6
76#define COLLIDER_deilie 0x5
77#define COLLIDER_deilite 0x4
78#define COLLIDER_exitw 0x3
79#define COLLIDER_nw 0x2
80#define COLLIDER_deiliw 0x1
81#define COLLIDER_deilitw 0x0
82
83#define ZONE_Root 0xC
84#define ZONE_Default 0xB
85#define ZONE_y3 0xA
86#define ZONE_y2 0x9
87#define ZONE_y1 0x8
88#define ZONE_g50 0x7
89#define ZONE_sou 0x6
90#define ZONE_gon2 0x5
91#define ZONE_gon 0x4
92#define ZONE_g3 0x3
93#define ZONE_s 0x2
94#define ZONE_e 0x1
95#define ZONE_w 0x0
96