Paper Mario DX
Paper Mario (N64) modding
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sam_12_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2C
2
#define MODEL_g4 0x2B
3
#define MODEL_dai 0x2A
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#define MODEL_hasi 0x29
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#define MODEL_o21 0x28
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#define MODEL_o20 0x27
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#define MODEL_o19 0x26
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#define MODEL_g2 0x25
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#define MODEL_kabe2 0x24
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#define MODEL_o57 0x23
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#define MODEL_o58 0x22
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#define MODEL_o60 0x21
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#define MODEL_o59 0x20
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#define MODEL_o70 0x1F
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#define MODEL_o45 0x1E
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#define MODEL_o48 0x1D
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#define MODEL_g9 0x1C
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#define MODEL_o69 0x1B
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#define MODEL_o66 0x1A
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#define MODEL_o65 0x19
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#define MODEL_o64 0x18
22
#define MODEL_o63 0x17
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#define MODEL_o62 0x16
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#define MODEL_o61 0x15
25
#define MODEL_o56 0x14
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#define MODEL_o54 0x13
27
#define MODEL_o53 0x12
28
#define MODEL_o52 0x11
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#define MODEL_o50 0x10
30
#define MODEL_o49 0xF
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#define MODEL_o47 0xE
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#define MODEL_o67 0xD
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#define MODEL_g11 0xC
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#define MODEL_yuka 0xB
35
#define MODEL_dan 0xA
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#define MODEL_kabe 0x9
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#define MODEL_hasi3 0x8
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#define MODEL_hasi2 0x7
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#define MODEL_hasi1 0x6
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#define MODEL_kouri 0x5
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#define MODEL_o68 0x4
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#define MODEL_o6 0x3
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#define MODEL_g10 0x2
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#define MODEL_o71 0x1
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#define MODEL_o7 0x0
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include
mapfs
sam_12_shape.h
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