Paper Mario DX
Paper Mario (N64) modding
 
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sam_12_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g4 0x2B
3#define MODEL_dai 0x2A
4#define MODEL_hasi 0x29
5#define MODEL_o21 0x28
6#define MODEL_o20 0x27
7#define MODEL_o19 0x26
8#define MODEL_g2 0x25
9#define MODEL_kabe2 0x24
10#define MODEL_o57 0x23
11#define MODEL_o58 0x22
12#define MODEL_o60 0x21
13#define MODEL_o59 0x20
14#define MODEL_o70 0x1F
15#define MODEL_o45 0x1E
16#define MODEL_o48 0x1D
17#define MODEL_g9 0x1C
18#define MODEL_o69 0x1B
19#define MODEL_o66 0x1A
20#define MODEL_o65 0x19
21#define MODEL_o64 0x18
22#define MODEL_o63 0x17
23#define MODEL_o62 0x16
24#define MODEL_o61 0x15
25#define MODEL_o56 0x14
26#define MODEL_o54 0x13
27#define MODEL_o53 0x12
28#define MODEL_o52 0x11
29#define MODEL_o50 0x10
30#define MODEL_o49 0xF
31#define MODEL_o47 0xE
32#define MODEL_o67 0xD
33#define MODEL_g11 0xC
34#define MODEL_yuka 0xB
35#define MODEL_dan 0xA
36#define MODEL_kabe 0x9
37#define MODEL_hasi3 0x8
38#define MODEL_hasi2 0x7
39#define MODEL_hasi1 0x6
40#define MODEL_kouri 0x5
41#define MODEL_o68 0x4
42#define MODEL_o6 0x3
43#define MODEL_g10 0x2
44#define MODEL_o71 0x1
45#define MODEL_o7 0x0
46