Paper Mario DX
Paper Mario (N64) modding
 
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sam_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_dai 0x1D
3#define MODEL_waku1 0x1C
4#define MODEL_o234 0x1B
5#define MODEL_saku 0x1A
6#define MODEL_tare1 0x19
7#define MODEL_yuka1 0x18
8#define MODEL_yuki4 0x17
9#define MODEL_o262 0x16
10#define MODEL_yuki3 0x15
11#define MODEL_o261 0x14
12#define MODEL_yuki2 0x13
13#define MODEL_o260 0x12
14#define MODEL_yuki 0x11
15#define MODEL_o253 0x10
16#define MODEL_g47 0xF
17#define MODEL_waku2 0xE
18#define MODEL_tare2 0xD
19#define MODEL_gake1 0xC
20#define MODEL_tare3 0xB
21#define MODEL_gake2 0xA
22#define MODEL_ki 0x9
23#define MODEL_miki 0x8
24#define MODEL_ki1 0x7
25#define MODEL_miki2 0x6
26#define MODEL_ki3 0x5
27#define MODEL_miki3 0x4
28#define MODEL_tare4 0x3
29#define MODEL_gake3 0x2
30#define MODEL_waku 0x1
31#define MODEL_yuka2 0x0
32