Paper Mario DX
Paper Mario (N64) modding
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sam_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1E
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#define MODEL_dai 0x1D
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#define MODEL_waku1 0x1C
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#define MODEL_o234 0x1B
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#define MODEL_saku 0x1A
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#define MODEL_tare1 0x19
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#define MODEL_yuka1 0x18
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#define MODEL_yuki4 0x17
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#define MODEL_o262 0x16
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#define MODEL_yuki3 0x15
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#define MODEL_o261 0x14
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#define MODEL_yuki2 0x13
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#define MODEL_o260 0x12
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#define MODEL_yuki 0x11
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#define MODEL_o253 0x10
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#define MODEL_g47 0xF
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#define MODEL_waku2 0xE
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#define MODEL_tare2 0xD
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#define MODEL_gake1 0xC
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#define MODEL_tare3 0xB
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#define MODEL_gake2 0xA
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#define MODEL_ki 0x9
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#define MODEL_miki 0x8
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#define MODEL_ki1 0x7
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#define MODEL_miki2 0x6
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#define MODEL_ki3 0x5
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#define MODEL_miki3 0x4
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#define MODEL_tare4 0x3
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#define MODEL_gake3 0x2
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#define MODEL_waku 0x1
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#define MODEL_yuka2 0x0
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include
mapfs
sam_bt01_shape.h
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