Paper Mario DX
Paper Mario (N64) modding
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sam_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
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#define MODEL_dai 0x1E
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#define MODEL_waku1 0x1D
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#define MODEL_kouri1 0x1C
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#define MODEL_yuka1 0x1B
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#define MODEL_yuki 0x1A
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#define MODEL_yuki4 0x19
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#define MODEL_o285 0x18
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#define MODEL_yuki3 0x17
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#define MODEL_o284 0x16
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#define MODEL_yuki2 0x15
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#define MODEL_o283 0x14
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#define MODEL_yuki1 0x13
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#define MODEL_o253 0x12
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#define MODEL_base 0x11
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#define MODEL_kouri5 0x10
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#define MODEL_kouri4 0xF
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#define MODEL_waku2 0xE
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#define MODEL_waku 0xD
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#define MODEL_p3 0xC
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#define MODEL_o278 0xB
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#define MODEL_p2 0xA
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#define MODEL_o282 0x9
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#define MODEL_o281 0x8
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#define MODEL_o280 0x7
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#define MODEL_o279 0x6
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#define MODEL_hsr1 0x5
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#define MODEL_hsr2 0x4
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#define MODEL_p1 0x3
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#define MODEL_kouri3 0x2
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#define MODEL_kouri2 0x1
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#define MODEL_o274 0x0
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include
mapfs
sam_bt02_shape.h
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