Paper Mario DX
Paper Mario (N64) modding
 
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sam_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_dai 0x1E
3#define MODEL_waku1 0x1D
4#define MODEL_kouri1 0x1C
5#define MODEL_yuka1 0x1B
6#define MODEL_yuki 0x1A
7#define MODEL_yuki4 0x19
8#define MODEL_o285 0x18
9#define MODEL_yuki3 0x17
10#define MODEL_o284 0x16
11#define MODEL_yuki2 0x15
12#define MODEL_o283 0x14
13#define MODEL_yuki1 0x13
14#define MODEL_o253 0x12
15#define MODEL_base 0x11
16#define MODEL_kouri5 0x10
17#define MODEL_kouri4 0xF
18#define MODEL_waku2 0xE
19#define MODEL_waku 0xD
20#define MODEL_p3 0xC
21#define MODEL_o278 0xB
22#define MODEL_p2 0xA
23#define MODEL_o282 0x9
24#define MODEL_o281 0x8
25#define MODEL_o280 0x7
26#define MODEL_o279 0x6
27#define MODEL_hsr1 0x5
28#define MODEL_hsr2 0x4
29#define MODEL_p1 0x3
30#define MODEL_kouri3 0x2
31#define MODEL_kouri2 0x1
32#define MODEL_o274 0x0
33