Paper Mario DX
Paper Mario (N64) modding
 
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sam_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x20
2#define MODEL_dai 0x1F
3#define MODEL_o278 0x1E
4#define MODEL_waku1 0x1D
5#define MODEL_tare1 0x1C
6#define MODEL_yuka1 0x1B
7#define MODEL_yuki4 0x1A
8#define MODEL_g62 0x19
9#define MODEL_o276 0x18
10#define MODEL_yuki3 0x17
11#define MODEL_g60 0x16
12#define MODEL_o275 0x15
13#define MODEL_yuki2 0x14
14#define MODEL_g58 0x13
15#define MODEL_o273 0x12
16#define MODEL_yuki 0x11
17#define MODEL_Default 0x10
18#define MODEL_o253 0xF
19#define MODEL_g47 0xE
20#define MODEL_waku2 0xD
21#define MODEL_o262 0xC
22#define MODEL_o263 0xB
23#define MODEL_1 0xA
24#define MODEL_kouri2 0x9
25#define MODEL_o266 0x8
26#define MODEL_o264 0x7
27#define MODEL_2 0x6
28#define MODEL_kouri3 0x5
29#define MODEL_o265 0x4
30#define MODEL_o267 0x3
31#define MODEL_3 0x2
32#define MODEL_waku 0x1
33#define MODEL_yuka2 0x0
34