@ GB_KPA83_BowserDoorState
0/1
@ GB_ISK11_ItemSocket3
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_KKJ_CaughtCount
how many times peach is caught for each mission
@ GB_ChuckQuizmo_Map
doesnt correspond to mapID
@ GB_KMR20_MarioReadDiaryFlags_00
@ GB_ISK11_ItemSocket2
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_ChuckQuizmo_Town
0-6, doesnt correspond to areaID
@ GB_SAM11_FrozenPondDamage
@ GB_KootFavor_State
0 = none, 1 = rejected, 2 = accepted
@ GB_KMR20_MarioReadDiaryFlags_01
@ GB_KootFavor_Current
0 if none active
@ GB_OMO_TrainDestination
@ GB_KPA04_StatuePosition
@ GB_KPA113_StatuePosition
@ GB_KKJ_LastPartner
peach missions need to remember Mario's last partner
@ GB_FLO18_MachineDamage_Right
@ GB_TIK15_RipCheato_PurchaseCount
@ GB_KPA115_StatuePosition
@ GB_SAM09_ItemSocket2_UpperByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_Unused_EVT_01
copied from GameStatus->unk_A9 by Function_80035E54 during save file load
@ GB_KMR20_MarioReadLetterFlags_01
@ GB_FinalBowserHP
Used by final bowser to remember HP between first and second phase.
@ GB_KPA81_BowserDoorState
0/1/2
@ GB_MAC01_Merlon_SpinJumpCount
@ GB_ISK11_ItemSocket4
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_SAM09_ItemSocket1_LowerByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_ISK11_ItemSocket5
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_MAC03_LilOinkCapsuleState
@ GB_KPA82_BowserDoorState
0/1
@ GB_HOS06_Merlow_PurchaseCount
@ GB_MAC01_Rowf_NumBadges
@ GB_KMR20_MarioReadLetterFlags_00
@ GB_ISK11_ItemSocket1
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_DRO02_SheekLemonGiftCount
@ GB_SAM09_ItemSocket1_UpperByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_SAM09_ItemSocket3_LowerByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_PRA18_ClubbasDefeated
@ GB_IWA10_ReturnedLetterCount
@ GB_SAM09_ItemSocket3_UpperByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_MAC03_LilOinkCount
0 = none. 1 = ready, 2 = broken
@ GB_IWA00_Whacka_HitCount
@ GB_OBK07_SelectedRecord
seems there were more than one at some point
@ GB_FLO18_MachineDamage_Left
@ GB_DRO02_SheekGiftCount
@ GB_MAC02_CurrentBulletin
@ GB_ARN_Tubba_MapID
current map ID for Tubba's location in his manor
@ GB_PRA19_TutorialState
0/1/2 for the action performed by the reflection
@ GB_SAM09_ItemSocket2_LowerByte
currently stored itemID (invalid for itemIDs > 0xFF)
@ GB_KPA111_StatuePosition
@ GB_PRA_TwinStatueState
0/1/2
#define GameByte(INDEX)
Global Saved Byte.