Paper Mario DX
Paper Mario (N64) modding
 
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sbk_00_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_g1 0x1E
3#define MODEL_g28 0x1D
4#define MODEL_g30 0x1C
5#define MODEL_g33 0x1B
6#define MODEL_o67 0x1A
7#define MODEL_o66 0x19
8#define MODEL_g32 0x18
9#define MODEL_o65 0x17
10#define MODEL_o64 0x16
11#define MODEL_o63 0x15
12#define MODEL_o62 0x14
13#define MODEL_g31 0x13
14#define MODEL_o61 0x12
15#define MODEL_o60 0x11
16#define MODEL_o59 0x10
17#define MODEL_o58 0xF
18#define MODEL_o57 0xE
19#define MODEL_o56 0xD
20#define MODEL_o55 0xC
21#define MODEL_exit 0xB
22#define MODEL_g11 0xA
23#define MODEL_b_s2 0x9
24#define MODEL_b_s 0x8
25#define MODEL_g8 0x7
26#define MODEL_b_e2 0x6
27#define MODEL_b_e 0x5
28#define MODEL_g2 0x4
29#define MODEL_g10 0x3
30#define MODEL_stage 0x2
31#define MODEL_g5 0x1
32#define MODEL_o3 0x0
33