Paper Mario DX
Paper Mario (N64) modding
 
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sbk_02_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x17
2#define COLLIDER_ruin 0x16
3#define COLLIDER_r6 0x15
4#define COLLIDER_r5 0x14
5#define COLLIDER_r4 0x13
6#define COLLIDER_r3 0x12
7#define COLLIDER_r2 0x11
8#define COLLIDER_r1 0x10
9#define COLLIDER_pikapika 0xF
10#define COLLIDER_point 0xE
11#define COLLIDER_iwa 0xD
12#define COLLIDER_deili 0xC
13#define COLLIDER_o222 0xB
14#define COLLIDER_deilit1 0xA
15#define COLLIDER_deili1 0x9
16#define COLLIDER_deilite 0x8
17#define COLLIDER_deilie 0x7
18#define COLLIDER_deilits 0x6
19#define COLLIDER_deilis 0x5
20#define COLLIDER_deilitw 0x4
21#define COLLIDER_deiliw 0x3
22#define COLLIDER_g6 0x2
23#define COLLIDER_o218 0x1
24#define COLLIDER_o16 0x0
25
26#define ZONE_Root 0xE
27#define ZONE_g1 0xD
28#define ZONE_g6 0xC
29#define ZONE_g7 0xB
30#define ZONE_b_w 0xA
31#define ZONE_g11 0x9
32#define ZONE_b_s 0x8
33#define ZONE_g8 0x7
34#define ZONE_b_e 0x6
35#define ZONE_g12 0x5
36#define ZONE_b_n 0x4
37#define ZONE_g2 0x3
38#define ZONE_g10 0x2
39#define ZONE_o22 0x1
40#define ZONE_hiru_came 0x0
41