Paper Mario DX
Paper Mario (N64) modding
 
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sbk_05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_g1 0x1D
3#define MODEL_g28 0x1C
4#define MODEL_g33 0x1B
5#define MODEL_o68 0x1A
6#define MODEL_o67 0x19
7#define MODEL_o66 0x18
8#define MODEL_o65 0x17
9#define MODEL_g32 0x16
10#define MODEL_o64 0x15
11#define MODEL_o63 0x14
12#define MODEL_g31 0x13
13#define MODEL_o62 0x12
14#define MODEL_o61 0x11
15#define MODEL_o60 0x10
16#define MODEL_o59 0xF
17#define MODEL_exit 0xE
18#define MODEL_g7 0xD
19#define MODEL_b_w2 0xC
20#define MODEL_b_w 0xB
21#define MODEL_g11 0xA
22#define MODEL_b_s2 0x9
23#define MODEL_b_s 0x8
24#define MODEL_g8 0x7
25#define MODEL_b_e2 0x6
26#define MODEL_b_e 0x5
27#define MODEL_g2 0x4
28#define MODEL_g10 0x3
29#define MODEL_stage 0x2
30#define MODEL_g5 0x1
31#define MODEL_o3 0x0
32