Paper Mario DX
Paper Mario (N64) modding
 
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sbk_06_hit.h
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1#define COLLIDER_Root 0xD
2#define COLLIDER_g48 0xC
3#define COLLIDER_o191 0xB
4#define COLLIDER_tuitate 0xA
5#define COLLIDER_ttw 0x9
6#define COLLIDER_tts 0x8
7#define COLLIDER_dero 0x7
8#define COLLIDER_deilitw 0x6
9#define COLLIDER_deiliw 0x5
10#define COLLIDER_deilits 0x4
11#define COLLIDER_deilis 0x3
12#define COLLIDER_g1 0x2
13#define COLLIDER_mawari 0x1
14#define COLLIDER_stage 0x0
15
16#define ZONE_Root 0xD
17#define ZONE_g1 0xC
18#define ZONE_g6 0xB
19#define ZONE_g7 0xA
20#define ZONE_b_w 0x9
21#define ZONE_g11 0x8
22#define ZONE_b_s 0x7
23#define ZONE_g8 0x6
24#define ZONE_b_e 0x5
25#define ZONE_g12 0x4
26#define ZONE_b_n 0x3
27#define ZONE_g2 0x2
28#define ZONE_g10 0x1
29#define ZONE_hiru_came 0x0
30