Paper Mario DX
Paper Mario (N64) modding
 
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sbk_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g25 0x14
3#define COLLIDER_o139 0x13
4#define COLLIDER_o138 0x12
5#define COLLIDER_o137 0x11
6#define COLLIDER_tuitate 0x10
7#define COLLIDER_ttw 0xF
8#define COLLIDER_tts 0xE
9#define COLLIDER_tte 0xD
10#define COLLIDER_ttn 0xC
11#define COLLIDER_dero 0xB
12#define COLLIDER_deilitw 0xA
13#define COLLIDER_deiliw 0x9
14#define COLLIDER_deilits 0x8
15#define COLLIDER_deilis 0x7
16#define COLLIDER_deilite 0x6
17#define COLLIDER_deilie 0x5
18#define COLLIDER_deilitn 0x4
19#define COLLIDER_deilin 0x3
20#define COLLIDER_g1 0x2
21#define COLLIDER_mawari 0x1
22#define COLLIDER_stage 0x0
23
24#define ZONE_Root 0xD
25#define ZONE_g1 0xC
26#define ZONE_g6 0xB
27#define ZONE_g7 0xA
28#define ZONE_b_w 0x9
29#define ZONE_g11 0x8
30#define ZONE_b_s 0x7
31#define ZONE_g8 0x6
32#define ZONE_b_e 0x5
33#define ZONE_g12 0x4
34#define ZONE_b_n 0x3
35#define ZONE_g2 0x2
36#define ZONE_g10 0x1
37#define ZONE_hiru_came 0x0
38