Paper Mario DX
Paper Mario (N64) modding
 
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sbk_16_hit.h
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1#define COLLIDER_Root 0x11
2#define COLLIDER_g48 0x10
3#define COLLIDER_o193 0xF
4#define COLLIDER_o191 0xE
5#define COLLIDER_tuitate 0xD
6#define COLLIDER_ttw 0xC
7#define COLLIDER_tts 0xB
8#define COLLIDER_ttn 0xA
9#define COLLIDER_dero 0x9
10#define COLLIDER_deilitw 0x8
11#define COLLIDER_deiliw 0x7
12#define COLLIDER_deilits 0x6
13#define COLLIDER_deilis 0x5
14#define COLLIDER_deilitn 0x4
15#define COLLIDER_deilin 0x3
16#define COLLIDER_g1 0x2
17#define COLLIDER_mawari 0x1
18#define COLLIDER_stage 0x0
19
20#define ZONE_Root 0xD
21#define ZONE_g1 0xC
22#define ZONE_g6 0xB
23#define ZONE_g7 0xA
24#define ZONE_b_w 0x9
25#define ZONE_g11 0x8
26#define ZONE_b_s 0x7
27#define ZONE_g8 0x6
28#define ZONE_b_e 0x5
29#define ZONE_g12 0x4
30#define ZONE_b_n 0x3
31#define ZONE_g2 0x2
32#define ZONE_g10 0x1
33#define ZONE_hiru_came 0x0
34