Paper Mario DX
Paper Mario (N64) modding
 
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sbk_16_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x19
2#define MODEL_g1 0x18
3#define MODEL_g28 0x17
4#define MODEL_g31 0x16
5#define MODEL_o58 0x15
6#define MODEL_o57 0x14
7#define MODEL_o61 0x13
8#define MODEL_g30 0x12
9#define MODEL_o62 0x11
10#define MODEL_o56 0x10
11#define MODEL_o55 0xF
12#define MODEL_exit 0xE
13#define MODEL_g7 0xD
14#define MODEL_b_w2 0xC
15#define MODEL_b_w 0xB
16#define MODEL_g11 0xA
17#define MODEL_b_s2 0x9
18#define MODEL_b_s 0x8
19#define MODEL_g12 0x7
20#define MODEL_b_n2 0x6
21#define MODEL_b_n 0x5
22#define MODEL_g2 0x4
23#define MODEL_g10 0x3
24#define MODEL_stage 0x2
25#define MODEL_g5 0x1
26#define MODEL_o3 0x0
27