Paper Mario DX
Paper Mario (N64) modding
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sbk_20_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
2
#define COLLIDER_g23 0x19
3
#define COLLIDER_o98 0x18
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#define COLLIDER_o97 0x17
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#define COLLIDER_o96 0x16
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#define COLLIDER_o95 0x15
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#define COLLIDER_o94 0x14
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#define COLLIDER_o92 0x13
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#define COLLIDER_o91 0x12
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#define COLLIDER_o89 0x11
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#define COLLIDER_o87 0x10
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#define COLLIDER_o86 0xF
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#define COLLIDER_o84 0xE
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#define COLLIDER_tuitate 0xD
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#define COLLIDER_tts 0xC
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#define COLLIDER_tte 0xB
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#define COLLIDER_ttn 0xA
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#define COLLIDER_dero 0x9
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#define COLLIDER_deilits 0x8
20
#define COLLIDER_deilis 0x7
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#define COLLIDER_deilite 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilitn 0x4
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#define COLLIDER_deilin 0x3
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#define COLLIDER_g1 0x2
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#define COLLIDER_mawari 0x1
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#define COLLIDER_stage 0x0
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#define ZONE_Root 0xD
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#define ZONE_g1 0xC
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#define ZONE_g6 0xB
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#define ZONE_g7 0xA
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#define ZONE_b_w 0x9
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#define ZONE_g11 0x8
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#define ZONE_b_s 0x7
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#define ZONE_g8 0x6
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#define ZONE_b_e 0x5
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#define ZONE_g12 0x4
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#define ZONE_b_n 0x3
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#define ZONE_g2 0x2
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#define ZONE_g10 0x1
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#define ZONE_hiru_came 0x0
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include
mapfs
sbk_20_hit.h
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