Paper Mario DX
Paper Mario (N64) modding
 
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sbk_20_hit.h
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1#define COLLIDER_Root 0x1A
2#define COLLIDER_g23 0x19
3#define COLLIDER_o98 0x18
4#define COLLIDER_o97 0x17
5#define COLLIDER_o96 0x16
6#define COLLIDER_o95 0x15
7#define COLLIDER_o94 0x14
8#define COLLIDER_o92 0x13
9#define COLLIDER_o91 0x12
10#define COLLIDER_o89 0x11
11#define COLLIDER_o87 0x10
12#define COLLIDER_o86 0xF
13#define COLLIDER_o84 0xE
14#define COLLIDER_tuitate 0xD
15#define COLLIDER_tts 0xC
16#define COLLIDER_tte 0xB
17#define COLLIDER_ttn 0xA
18#define COLLIDER_dero 0x9
19#define COLLIDER_deilits 0x8
20#define COLLIDER_deilis 0x7
21#define COLLIDER_deilite 0x6
22#define COLLIDER_deilie 0x5
23#define COLLIDER_deilitn 0x4
24#define COLLIDER_deilin 0x3
25#define COLLIDER_g1 0x2
26#define COLLIDER_mawari 0x1
27#define COLLIDER_stage 0x0
28
29#define ZONE_Root 0xD
30#define ZONE_g1 0xC
31#define ZONE_g6 0xB
32#define ZONE_g7 0xA
33#define ZONE_b_w 0x9
34#define ZONE_g11 0x8
35#define ZONE_b_s 0x7
36#define ZONE_g8 0x6
37#define ZONE_b_e 0x5
38#define ZONE_g12 0x4
39#define ZONE_b_n 0x3
40#define ZONE_g2 0x2
41#define ZONE_g10 0x1
42#define ZONE_hiru_came 0x0
43