Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sbk_21_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x17
2#define COLLIDER_g24 0x16
3#define COLLIDER_o94 0x15
4#define COLLIDER_o93 0x14
5#define COLLIDER_o92 0x13
6#define COLLIDER_o91 0x12
7#define COLLIDER_o90 0x11
8#define COLLIDER_tuitate 0x10
9#define COLLIDER_ttw 0xF
10#define COLLIDER_tts 0xE
11#define COLLIDER_tte 0xD
12#define COLLIDER_ttn 0xC
13#define COLLIDER_dero 0xB
14#define COLLIDER_deilitw 0xA
15#define COLLIDER_deiliw 0x9
16#define COLLIDER_deilits 0x8
17#define COLLIDER_deilis 0x7
18#define COLLIDER_deilite 0x6
19#define COLLIDER_deilie 0x5
20#define COLLIDER_deilitn 0x4
21#define COLLIDER_deilin 0x3
22#define COLLIDER_g1 0x2
23#define COLLIDER_mawari 0x1
24#define COLLIDER_stage 0x0
25
26#define ZONE_Root 0xD
27#define ZONE_g1 0xC
28#define ZONE_g6 0xB
29#define ZONE_g7 0xA
30#define ZONE_b_w 0x9
31#define ZONE_g11 0x8
32#define ZONE_b_s 0x7
33#define ZONE_g8 0x6
34#define ZONE_b_e 0x5
35#define ZONE_g12 0x4
36#define ZONE_b_n 0x3
37#define ZONE_g2 0x2
38#define ZONE_g10 0x1
39#define ZONE_hiru_came 0x0
40