Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sbk_24_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x16
2#define COLLIDER_g1 0x15
3#define COLLIDER_ki 0x14
4#define COLLIDER_o82 0x13
5#define COLLIDER_o81 0x12
6#define COLLIDER_o49 0x11
7#define COLLIDER_tuitate 0x10
8#define COLLIDER_ttw 0xF
9#define COLLIDER_tts 0xE
10#define COLLIDER_tte 0xD
11#define COLLIDER_ttn 0xC
12#define COLLIDER_bero 0xB
13#define COLLIDER_deilitn 0xA
14#define COLLIDER_deilin 0x9
15#define COLLIDER_deilite 0x8
16#define COLLIDER_deilie 0x7
17#define COLLIDER_deilits 0x6
18#define COLLIDER_deilis 0x5
19#define COLLIDER_deilitw 0x4
20#define COLLIDER_deiliw 0x3
21#define COLLIDER_g30 0x2
22#define COLLIDER_o56 0x1
23#define COLLIDER_o55 0x0
24
25#define ZONE_Root 0xD
26#define ZONE_g1 0xC
27#define ZONE_g6 0xB
28#define ZONE_g7 0xA
29#define ZONE_b_w 0x9
30#define ZONE_g11 0x8
31#define ZONE_b_s 0x7
32#define ZONE_g8 0x6
33#define ZONE_b_e 0x5
34#define ZONE_g12 0x4
35#define ZONE_b_n 0x3
36#define ZONE_g2 0x2
37#define ZONE_g10 0x1
38#define ZONE_hiru_came 0x0
39