Paper Mario DX
Paper Mario (N64) modding
 
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sbk_24_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x20
2#define MODEL_g1 0x1F
3#define MODEL_g28 0x1E
4#define MODEL_g31 0x1D
5#define MODEL_o58 0x1C
6#define MODEL_o57 0x1B
7#define MODEL_g30 0x1A
8#define MODEL_o61 0x19
9#define MODEL_o60 0x18
10#define MODEL_o56 0x17
11#define MODEL_o55 0x16
12#define MODEL_g29 0x15
13#define MODEL_o59 0x14
14#define MODEL_o50 0x13
15#define MODEL_o49 0x12
16#define MODEL_exit 0x11
17#define MODEL_g7 0x10
18#define MODEL_b_w2 0xF
19#define MODEL_b_w 0xE
20#define MODEL_g11 0xD
21#define MODEL_b_s2 0xC
22#define MODEL_b_s 0xB
23#define MODEL_g8 0xA
24#define MODEL_b_e2 0x9
25#define MODEL_b_e 0x8
26#define MODEL_g12 0x7
27#define MODEL_b_n2 0x6
28#define MODEL_b_n 0x5
29#define MODEL_g2 0x4
30#define MODEL_g10 0x3
31#define MODEL_stage 0x2
32#define MODEL_g5 0x1
33#define MODEL_o3 0x0
34