Paper Mario DX
Paper Mario (N64) modding
 
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sbk_25_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1C
2#define MODEL_g1 0x1B
3#define MODEL_g28 0x1A
4#define MODEL_g32 0x19
5#define MODEL_o62 0x18
6#define MODEL_o60 0x17
7#define MODEL_o59 0x16
8#define MODEL_g31 0x15
9#define MODEL_o61 0x14
10#define MODEL_o58 0x13
11#define MODEL_o57 0x12
12#define MODEL_exit 0x11
13#define MODEL_g7 0x10
14#define MODEL_b_w2 0xF
15#define MODEL_b_w 0xE
16#define MODEL_g11 0xD
17#define MODEL_b_s2 0xC
18#define MODEL_b_s 0xB
19#define MODEL_g8 0xA
20#define MODEL_b_e2 0x9
21#define MODEL_b_e 0x8
22#define MODEL_g12 0x7
23#define MODEL_b_n2 0x6
24#define MODEL_b_n 0x5
25#define MODEL_g2 0x4
26#define MODEL_g10 0x3
27#define MODEL_stage 0x2
28#define MODEL_g5 0x1
29#define MODEL_o3 0x0
30