Paper Mario DX
Paper Mario (N64) modding
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sbk_30_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_g22 0x1D
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#define COLLIDER_o86 0x1C
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#define COLLIDER_o84 0x1B
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#define COLLIDER_g23 0x1A
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#define COLLIDER_o87 0x19
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#define COLLIDER_o73 0x18
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#define COLLIDER_Default 0x17
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#define COLLIDER_o85 0x16
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#define COLLIDER_o61 0x15
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#define COLLIDER_o59 0x14
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#define COLLIDER_o51 0x13
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#define COLLIDER_o50 0x12
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#define COLLIDER_o57 0x11
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#define COLLIDER_tuitate 0x10
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#define COLLIDER_ttw 0xF
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#define COLLIDER_tts 0xE
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#define COLLIDER_tte 0xD
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#define COLLIDER_ttn 0xC
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#define COLLIDER_dero 0xB
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#define COLLIDER_deilitw 0xA
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#define COLLIDER_deiliw 0x9
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#define COLLIDER_deilits 0x8
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#define COLLIDER_deilis 0x7
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#define COLLIDER_deilite 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilitn 0x4
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#define COLLIDER_deilin 0x3
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#define COLLIDER_g1 0x2
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#define COLLIDER_mawari 0x1
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#define COLLIDER_stage 0x0
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#define ZONE_Root 0xE
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#define ZONE_g1 0xD
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#define ZONE_g6 0xC
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#define ZONE_g7 0xB
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#define ZONE_b_w 0xA
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#define ZONE_g11 0x9
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#define ZONE_b_s 0x8
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#define ZONE_g8 0x7
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#define ZONE_b_e 0x6
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#define ZONE_g12 0x5
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#define ZONE_b_n 0x4
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#define ZONE_g2 0x3
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#define ZONE_g10 0x2
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#define ZONE_o25 0x1
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#define ZONE_o26 0x0
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include
mapfs
sbk_30_hit.h
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