Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sbk_30_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1E
2#define COLLIDER_g22 0x1D
3#define COLLIDER_o86 0x1C
4#define COLLIDER_o84 0x1B
5#define COLLIDER_g23 0x1A
6#define COLLIDER_o87 0x19
7#define COLLIDER_o73 0x18
8#define COLLIDER_Default 0x17
9#define COLLIDER_o85 0x16
10#define COLLIDER_o61 0x15
11#define COLLIDER_o59 0x14
12#define COLLIDER_o51 0x13
13#define COLLIDER_o50 0x12
14#define COLLIDER_o57 0x11
15#define COLLIDER_tuitate 0x10
16#define COLLIDER_ttw 0xF
17#define COLLIDER_tts 0xE
18#define COLLIDER_tte 0xD
19#define COLLIDER_ttn 0xC
20#define COLLIDER_dero 0xB
21#define COLLIDER_deilitw 0xA
22#define COLLIDER_deiliw 0x9
23#define COLLIDER_deilits 0x8
24#define COLLIDER_deilis 0x7
25#define COLLIDER_deilite 0x6
26#define COLLIDER_deilie 0x5
27#define COLLIDER_deilitn 0x4
28#define COLLIDER_deilin 0x3
29#define COLLIDER_g1 0x2
30#define COLLIDER_mawari 0x1
31#define COLLIDER_stage 0x0
32
33#define ZONE_Root 0xE
34#define ZONE_g1 0xD
35#define ZONE_g6 0xC
36#define ZONE_g7 0xB
37#define ZONE_b_w 0xA
38#define ZONE_g11 0x9
39#define ZONE_b_s 0x8
40#define ZONE_g8 0x7
41#define ZONE_b_e 0x6
42#define ZONE_g12 0x5
43#define ZONE_b_n 0x4
44#define ZONE_g2 0x3
45#define ZONE_g10 0x2
46#define ZONE_o25 0x1
47#define ZONE_o26 0x0
48