Paper Mario DX
Paper Mario (N64) modding
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sbk_30_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3B
2
#define MODEL_g1 0x3A
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#define MODEL_ki 0x39
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#define MODEL_o84 0x38
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#define MODEL_ki_ha 0x37
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#define MODEL_ki_miki 0x36
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#define MODEL_iwa 0x35
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#define MODEL_o82 0x34
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#define MODEL_o81 0x33
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#define MODEL_o80 0x32
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#define MODEL_o78 0x31
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#define MODEL_o76 0x30
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#define MODEL_o75 0x2F
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#define MODEL_iwab 0x2E
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#define MODEL_iwaa 0x2D
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#define MODEL_g28 0x2C
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#define MODEL_o83 0x2B
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#define MODEL_g23 0x2A
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#define MODEL_o87 0x29
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#define MODEL_o85 0x28
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#define MODEL_ramp 0x27
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#define MODEL_o62 0x26
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#define MODEL_o66 0x25
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#define MODEL_o65 0x24
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#define MODEL_sakji_tent 0x23
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#define MODEL_o55 0x22
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#define MODEL_o54 0x21
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#define MODEL_juutan 0x20
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#define MODEL_o51 0x1F
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#define MODEL_o50 0x1E
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#define MODEL_o49 0x1D
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#define MODEL_o48 0x1C
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#define MODEL_o46 0x1B
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#define MODEL_o42 0x1A
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#define MODEL_o40 0x19
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#define MODEL_o38 0x18
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#define MODEL_g6 0x17
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#define MODEL_g7 0x16
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#define MODEL_b_w2 0x15
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#define MODEL_b_w 0x14
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#define MODEL_g11 0x13
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#define MODEL_b_s2 0x12
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#define MODEL_b_s 0x11
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#define MODEL_g8 0x10
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#define MODEL_b_e2 0xF
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#define MODEL_b_e 0xE
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#define MODEL_g12 0xD
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#define MODEL_b_n2 0xC
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#define MODEL_b_n 0xB
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#define MODEL_g2 0xA
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#define MODEL_g10 0x9
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#define MODEL_r1 0x8
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#define MODEL_r2 0x7
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#define MODEL_r3 0x6
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#define MODEL_r4 0x5
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#define MODEL_stage 0x4
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#define MODEL_g5 0x3
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#define MODEL_o3 0x2
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#define MODEL_g3 0x1
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#define MODEL_o1 0x0
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include
mapfs
sbk_30_shape.h
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