Paper Mario DX
Paper Mario (N64) modding
 
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sbk_30_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3B
2#define MODEL_g1 0x3A
3#define MODEL_ki 0x39
4#define MODEL_o84 0x38
5#define MODEL_ki_ha 0x37
6#define MODEL_ki_miki 0x36
7#define MODEL_iwa 0x35
8#define MODEL_o82 0x34
9#define MODEL_o81 0x33
10#define MODEL_o80 0x32
11#define MODEL_o78 0x31
12#define MODEL_o76 0x30
13#define MODEL_o75 0x2F
14#define MODEL_iwab 0x2E
15#define MODEL_iwaa 0x2D
16#define MODEL_g28 0x2C
17#define MODEL_o83 0x2B
18#define MODEL_g23 0x2A
19#define MODEL_o87 0x29
20#define MODEL_o85 0x28
21#define MODEL_ramp 0x27
22#define MODEL_o62 0x26
23#define MODEL_o66 0x25
24#define MODEL_o65 0x24
25#define MODEL_sakji_tent 0x23
26#define MODEL_o55 0x22
27#define MODEL_o54 0x21
28#define MODEL_juutan 0x20
29#define MODEL_o51 0x1F
30#define MODEL_o50 0x1E
31#define MODEL_o49 0x1D
32#define MODEL_o48 0x1C
33#define MODEL_o46 0x1B
34#define MODEL_o42 0x1A
35#define MODEL_o40 0x19
36#define MODEL_o38 0x18
37#define MODEL_g6 0x17
38#define MODEL_g7 0x16
39#define MODEL_b_w2 0x15
40#define MODEL_b_w 0x14
41#define MODEL_g11 0x13
42#define MODEL_b_s2 0x12
43#define MODEL_b_s 0x11
44#define MODEL_g8 0x10
45#define MODEL_b_e2 0xF
46#define MODEL_b_e 0xE
47#define MODEL_g12 0xD
48#define MODEL_b_n2 0xC
49#define MODEL_b_n 0xB
50#define MODEL_g2 0xA
51#define MODEL_g10 0x9
52#define MODEL_r1 0x8
53#define MODEL_r2 0x7
54#define MODEL_r3 0x6
55#define MODEL_r4 0x5
56#define MODEL_stage 0x4
57#define MODEL_g5 0x3
58#define MODEL_o3 0x2
59#define MODEL_g3 0x1
60#define MODEL_o1 0x0
61