Paper Mario DX
Paper Mario (N64) modding
 
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sbk_31_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x19
2#define COLLIDER_g25 0x18
3#define COLLIDER_o114 0x17
4#define COLLIDER_o113 0x16
5#define COLLIDER_o111 0x15
6#define COLLIDER_o109 0x14
7#define COLLIDER_o108 0x13
8#define COLLIDER_o107 0x12
9#define COLLIDER_o106 0x11
10#define COLLIDER_tuitate 0x10
11#define COLLIDER_ttw 0xF
12#define COLLIDER_tts 0xE
13#define COLLIDER_tte 0xD
14#define COLLIDER_ttn 0xC
15#define COLLIDER_dero 0xB
16#define COLLIDER_deilitw 0xA
17#define COLLIDER_deiliw 0x9
18#define COLLIDER_deilits 0x8
19#define COLLIDER_deilis 0x7
20#define COLLIDER_deilite 0x6
21#define COLLIDER_deilie 0x5
22#define COLLIDER_deilitn 0x4
23#define COLLIDER_deilin 0x3
24#define COLLIDER_g1 0x2
25#define COLLIDER_mawari 0x1
26#define COLLIDER_stage 0x0
27
28#define ZONE_Root 0xD
29#define ZONE_g1 0xC
30#define ZONE_g6 0xB
31#define ZONE_g7 0xA
32#define ZONE_b_w 0x9
33#define ZONE_g11 0x8
34#define ZONE_b_s 0x7
35#define ZONE_g8 0x6
36#define ZONE_b_e 0x5
37#define ZONE_g12 0x4
38#define ZONE_b_n 0x3
39#define ZONE_g2 0x2
40#define ZONE_g10 0x1
41#define ZONE_hiru_came 0x0
42