Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sbk_31_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x21
2#define MODEL_g1 0x20
3#define MODEL_g25 0x1F
4#define MODEL_o62 0x1E
5#define MODEL_o61 0x1D
6#define MODEL_o60 0x1C
7#define MODEL_o59 0x1B
8#define MODEL_o58 0x1A
9#define MODEL_o57 0x19
10#define MODEL_o56 0x18
11#define MODEL_exit 0x17
12#define MODEL_exitw 0x16
13#define MODEL_b_w2 0x15
14#define MODEL_b_w 0x14
15#define MODEL_exits 0x13
16#define MODEL_b_s2 0x12
17#define MODEL_b_s 0x11
18#define MODEL_exite 0x10
19#define MODEL_b_e2 0xF
20#define MODEL_b_e 0xE
21#define MODEL_exitn 0xD
22#define MODEL_b_n2 0xC
23#define MODEL_b_n 0xB
24#define MODEL_g2 0xA
25#define MODEL_g10 0x9
26#define MODEL_r1 0x8
27#define MODEL_r2 0x7
28#define MODEL_r3 0x6
29#define MODEL_r4 0x5
30#define MODEL_stage 0x4
31#define MODEL_g5 0x3
32#define MODEL_o3 0x2
33#define MODEL_g3 0x1
34#define MODEL_o1 0x0
35