Paper Mario DX
Paper Mario (N64) modding
 
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sbk_32_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x19
2#define MODEL_g1 0x18
3#define MODEL_exit 0x17
4#define MODEL_exitw 0x16
5#define MODEL_b_w2 0x15
6#define MODEL_b_w 0x14
7#define MODEL_exits 0x13
8#define MODEL_b_s2 0x12
9#define MODEL_b_s 0x11
10#define MODEL_exite 0x10
11#define MODEL_b_e2 0xF
12#define MODEL_b_e 0xE
13#define MODEL_exitn 0xD
14#define MODEL_b_n2 0xC
15#define MODEL_b_n 0xB
16#define MODEL_g2 0xA
17#define MODEL_g10 0x9
18#define MODEL_r1 0x8
19#define MODEL_r2 0x7
20#define MODEL_r3 0x6
21#define MODEL_r4 0x5
22#define MODEL_stage 0x4
23#define MODEL_g5 0x3
24#define MODEL_o3 0x2
25#define MODEL_g3 0x1
26#define MODEL_o1 0x0
27