Paper Mario DX
Paper Mario (N64) modding
 
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sbk_33_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_g1 0x1D
3#define MODEL_s_iwa 0x1C
4#define MODEL_o71 0x1B
5#define MODEL_o58 0x1A
6#define MODEL_o57 0x19
7#define MODEL_o56 0x18
8#define MODEL_exit 0x17
9#define MODEL_exitw 0x16
10#define MODEL_b_w2 0x15
11#define MODEL_b_w 0x14
12#define MODEL_exits 0x13
13#define MODEL_b_s2 0x12
14#define MODEL_b_s 0x11
15#define MODEL_exite 0x10
16#define MODEL_b_e2 0xF
17#define MODEL_b_e 0xE
18#define MODEL_exitn 0xD
19#define MODEL_b_n2 0xC
20#define MODEL_b_n 0xB
21#define MODEL_g2 0xA
22#define MODEL_g10 0x9
23#define MODEL_r1 0x8
24#define MODEL_r2 0x7
25#define MODEL_r3 0x6
26#define MODEL_r4 0x5
27#define MODEL_stage 0x4
28#define MODEL_g5 0x3
29#define MODEL_o3 0x2
30#define MODEL_g3 0x1
31#define MODEL_o1 0x0
32