Paper Mario DX
Paper Mario (N64) modding
 
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sbk_35_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x26
2#define MODEL_g1 0x25
3#define MODEL_g28 0x24
4#define MODEL_g27 0x23
5#define MODEL_o70 0x22
6#define MODEL_o61 0x21
7#define MODEL_o60 0x20
8#define MODEL_g26 0x1F
9#define MODEL_o69 0x1E
10#define MODEL_o59 0x1D
11#define MODEL_o58 0x1C
12#define MODEL_g25 0x1B
13#define MODEL_o68 0x1A
14#define MODEL_o57 0x19
15#define MODEL_o56 0x18
16#define MODEL_exit 0x17
17#define MODEL_exitw 0x16
18#define MODEL_b_w2 0x15
19#define MODEL_b_w 0x14
20#define MODEL_exits 0x13
21#define MODEL_b_s2 0x12
22#define MODEL_b_s 0x11
23#define MODEL_exite 0x10
24#define MODEL_b_e2 0xF
25#define MODEL_b_e 0xE
26#define MODEL_exitn 0xD
27#define MODEL_b_n2 0xC
28#define MODEL_b_n 0xB
29#define MODEL_g2 0xA
30#define MODEL_g10 0x9
31#define MODEL_r1 0x8
32#define MODEL_r2 0x7
33#define MODEL_r3 0x6
34#define MODEL_r4 0x5
35#define MODEL_stage 0x4
36#define MODEL_g5 0x3
37#define MODEL_o3 0x2
38#define MODEL_g3 0x1
39#define MODEL_o1 0x0
40