Paper Mario DX
Paper Mario (N64) modding
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sbk_35_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x26
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#define MODEL_g1 0x25
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#define MODEL_g28 0x24
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#define MODEL_g27 0x23
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#define MODEL_o70 0x22
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#define MODEL_o61 0x21
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#define MODEL_o60 0x20
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#define MODEL_g26 0x1F
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#define MODEL_o69 0x1E
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#define MODEL_o59 0x1D
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#define MODEL_o58 0x1C
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#define MODEL_g25 0x1B
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#define MODEL_o68 0x1A
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#define MODEL_o57 0x19
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#define MODEL_o56 0x18
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#define MODEL_exit 0x17
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#define MODEL_exitw 0x16
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#define MODEL_b_w2 0x15
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#define MODEL_b_w 0x14
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#define MODEL_exits 0x13
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#define MODEL_b_s2 0x12
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#define MODEL_b_s 0x11
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#define MODEL_exite 0x10
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#define MODEL_b_e2 0xF
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#define MODEL_b_e 0xE
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#define MODEL_exitn 0xD
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#define MODEL_b_n2 0xC
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#define MODEL_b_n 0xB
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#define MODEL_g2 0xA
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#define MODEL_g10 0x9
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#define MODEL_r1 0x8
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#define MODEL_r2 0x7
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#define MODEL_r3 0x6
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#define MODEL_r4 0x5
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#define MODEL_stage 0x4
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#define MODEL_g5 0x3
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#define MODEL_o3 0x2
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#define MODEL_g3 0x1
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#define MODEL_o1 0x0
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include
mapfs
sbk_35_shape.h
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