Paper Mario DX
Paper Mario (N64) modding
 
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sbk_36_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g48 0x1A
3#define COLLIDER_o193 0x19
4#define COLLIDER_o195 0x18
5#define COLLIDER_o191 0x17
6#define COLLIDER_o197 0x16
7#define COLLIDER_o199 0x15
8#define COLLIDER_o201 0x14
9#define COLLIDER_o207 0x13
10#define COLLIDER_o203 0x12
11#define COLLIDER_o205 0x11
12#define COLLIDER_tuitate 0x10
13#define COLLIDER_ttw 0xF
14#define COLLIDER_tts 0xE
15#define COLLIDER_tte 0xD
16#define COLLIDER_ttn 0xC
17#define COLLIDER_dero 0xB
18#define COLLIDER_deilitw 0xA
19#define COLLIDER_deiliw 0x9
20#define COLLIDER_deilits 0x8
21#define COLLIDER_deilis 0x7
22#define COLLIDER_deilite 0x6
23#define COLLIDER_deilie 0x5
24#define COLLIDER_deilitn 0x4
25#define COLLIDER_deilin 0x3
26#define COLLIDER_g1 0x2
27#define COLLIDER_mawari 0x1
28#define COLLIDER_stage 0x0
29
30#define ZONE_Root 0xD
31#define ZONE_g1 0xC
32#define ZONE_g6 0xB
33#define ZONE_g7 0xA
34#define ZONE_b_w 0x9
35#define ZONE_g11 0x8
36#define ZONE_b_s 0x7
37#define ZONE_g8 0x6
38#define ZONE_b_e 0x5
39#define ZONE_g12 0x4
40#define ZONE_b_n 0x3
41#define ZONE_g2 0x2
42#define ZONE_g10 0x1
43#define ZONE_hiru_came 0x0
44