Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
sbk_36_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
2
#define COLLIDER_g48 0x1A
3
#define COLLIDER_o193 0x19
4
#define COLLIDER_o195 0x18
5
#define COLLIDER_o191 0x17
6
#define COLLIDER_o197 0x16
7
#define COLLIDER_o199 0x15
8
#define COLLIDER_o201 0x14
9
#define COLLIDER_o207 0x13
10
#define COLLIDER_o203 0x12
11
#define COLLIDER_o205 0x11
12
#define COLLIDER_tuitate 0x10
13
#define COLLIDER_ttw 0xF
14
#define COLLIDER_tts 0xE
15
#define COLLIDER_tte 0xD
16
#define COLLIDER_ttn 0xC
17
#define COLLIDER_dero 0xB
18
#define COLLIDER_deilitw 0xA
19
#define COLLIDER_deiliw 0x9
20
#define COLLIDER_deilits 0x8
21
#define COLLIDER_deilis 0x7
22
#define COLLIDER_deilite 0x6
23
#define COLLIDER_deilie 0x5
24
#define COLLIDER_deilitn 0x4
25
#define COLLIDER_deilin 0x3
26
#define COLLIDER_g1 0x2
27
#define COLLIDER_mawari 0x1
28
#define COLLIDER_stage 0x0
29
30
#define ZONE_Root 0xD
31
#define ZONE_g1 0xC
32
#define ZONE_g6 0xB
33
#define ZONE_g7 0xA
34
#define ZONE_b_w 0x9
35
#define ZONE_g11 0x8
36
#define ZONE_b_s 0x7
37
#define ZONE_g8 0x6
38
#define ZONE_b_e 0x5
39
#define ZONE_g12 0x4
40
#define ZONE_b_n 0x3
41
#define ZONE_g2 0x2
42
#define ZONE_g10 0x1
43
#define ZONE_hiru_came 0x0
44
include
mapfs
sbk_36_hit.h
Generated by
1.10.0