Paper Mario DX
Paper Mario (N64) modding
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sbk_36_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3E
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#define MODEL_g1 0x3D
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#define MODEL_g25 0x3C
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#define MODEL_g30 0x3B
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#define MODEL_o84 0x3A
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#define MODEL_o65 0x39
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#define MODEL_o64 0x38
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#define MODEL_g29 0x37
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#define MODEL_o83 0x36
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#define MODEL_o63 0x35
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#define MODEL_o62 0x34
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#define MODEL_g31 0x33
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#define MODEL_o82 0x32
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#define MODEL_o67 0x31
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#define MODEL_o66 0x30
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#define MODEL_g27 0x2F
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#define MODEL_o81 0x2E
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#define MODEL_o59 0x2D
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#define MODEL_o58 0x2C
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#define MODEL_g26 0x2B
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#define MODEL_o80 0x2A
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#define MODEL_o57 0x29
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#define MODEL_o56 0x28
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#define MODEL_g32 0x27
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#define MODEL_o79 0x26
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#define MODEL_o69 0x25
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#define MODEL_o68 0x24
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#define MODEL_g35 0x23
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#define MODEL_o78 0x22
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#define MODEL_o75 0x21
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#define MODEL_o74 0x20
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#define MODEL_g33 0x1F
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#define MODEL_o77 0x1E
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#define MODEL_o71 0x1D
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#define MODEL_o70 0x1C
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#define MODEL_g34 0x1B
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#define MODEL_o76 0x1A
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#define MODEL_o73 0x19
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#define MODEL_o72 0x18
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#define MODEL_exit 0x17
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#define MODEL_exitw 0x16
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#define MODEL_b_w2 0x15
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#define MODEL_b_w 0x14
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#define MODEL_exits 0x13
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#define MODEL_b_s2 0x12
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#define MODEL_b_s 0x11
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#define MODEL_exite 0x10
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#define MODEL_b_e2 0xF
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#define MODEL_b_e 0xE
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#define MODEL_exitn 0xD
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#define MODEL_b_n2 0xC
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#define MODEL_b_n 0xB
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#define MODEL_g2 0xA
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#define MODEL_g10 0x9
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#define MODEL_r1 0x8
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#define MODEL_r2 0x7
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#define MODEL_r3 0x6
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#define MODEL_r4 0x5
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#define MODEL_stage 0x4
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#define MODEL_g5 0x3
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#define MODEL_o3 0x2
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#define MODEL_g3 0x1
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#define MODEL_o1 0x0
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include
mapfs
sbk_36_shape.h
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