Paper Mario DX
Paper Mario (N64) modding
 
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sbk_36_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3E
2#define MODEL_g1 0x3D
3#define MODEL_g25 0x3C
4#define MODEL_g30 0x3B
5#define MODEL_o84 0x3A
6#define MODEL_o65 0x39
7#define MODEL_o64 0x38
8#define MODEL_g29 0x37
9#define MODEL_o83 0x36
10#define MODEL_o63 0x35
11#define MODEL_o62 0x34
12#define MODEL_g31 0x33
13#define MODEL_o82 0x32
14#define MODEL_o67 0x31
15#define MODEL_o66 0x30
16#define MODEL_g27 0x2F
17#define MODEL_o81 0x2E
18#define MODEL_o59 0x2D
19#define MODEL_o58 0x2C
20#define MODEL_g26 0x2B
21#define MODEL_o80 0x2A
22#define MODEL_o57 0x29
23#define MODEL_o56 0x28
24#define MODEL_g32 0x27
25#define MODEL_o79 0x26
26#define MODEL_o69 0x25
27#define MODEL_o68 0x24
28#define MODEL_g35 0x23
29#define MODEL_o78 0x22
30#define MODEL_o75 0x21
31#define MODEL_o74 0x20
32#define MODEL_g33 0x1F
33#define MODEL_o77 0x1E
34#define MODEL_o71 0x1D
35#define MODEL_o70 0x1C
36#define MODEL_g34 0x1B
37#define MODEL_o76 0x1A
38#define MODEL_o73 0x19
39#define MODEL_o72 0x18
40#define MODEL_exit 0x17
41#define MODEL_exitw 0x16
42#define MODEL_b_w2 0x15
43#define MODEL_b_w 0x14
44#define MODEL_exits 0x13
45#define MODEL_b_s2 0x12
46#define MODEL_b_s 0x11
47#define MODEL_exite 0x10
48#define MODEL_b_e2 0xF
49#define MODEL_b_e 0xE
50#define MODEL_exitn 0xD
51#define MODEL_b_n2 0xC
52#define MODEL_b_n 0xB
53#define MODEL_g2 0xA
54#define MODEL_g10 0x9
55#define MODEL_r1 0x8
56#define MODEL_r2 0x7
57#define MODEL_r3 0x6
58#define MODEL_r4 0x5
59#define MODEL_stage 0x4
60#define MODEL_g5 0x3
61#define MODEL_o3 0x2
62#define MODEL_g3 0x1
63#define MODEL_o1 0x0
64