Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
sbk_40_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
2
#define COLLIDER_g25 0x14
3
#define COLLIDER_o104 0x13
4
#define COLLIDER_o103 0x12
5
#define COLLIDER_o101 0x11
6
#define COLLIDER_o97 0x10
7
#define COLLIDER_o96 0xF
8
#define COLLIDER_o95 0xE
9
#define COLLIDER_tuitate 0xD
10
#define COLLIDER_tts 0xC
11
#define COLLIDER_tte 0xB
12
#define COLLIDER_ttn 0xA
13
#define COLLIDER_dero 0x9
14
#define COLLIDER_deilits 0x8
15
#define COLLIDER_deilis 0x7
16
#define COLLIDER_deilite 0x6
17
#define COLLIDER_deilie 0x5
18
#define COLLIDER_deilitn 0x4
19
#define COLLIDER_deilin 0x3
20
#define COLLIDER_g1 0x2
21
#define COLLIDER_mawari 0x1
22
#define COLLIDER_stage 0x0
23
24
#define ZONE_Root 0xD
25
#define ZONE_g1 0xC
26
#define ZONE_g6 0xB
27
#define ZONE_g7 0xA
28
#define ZONE_b_w 0x9
29
#define ZONE_g11 0x8
30
#define ZONE_b_s 0x7
31
#define ZONE_g8 0x6
32
#define ZONE_b_e 0x5
33
#define ZONE_g12 0x4
34
#define ZONE_b_n 0x3
35
#define ZONE_g2 0x2
36
#define ZONE_g10 0x1
37
#define ZONE_hiru_came 0x0
38
include
mapfs
sbk_40_hit.h
Generated by
1.10.0