Paper Mario DX
Paper Mario (N64) modding
 
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sbk_45_hit.h
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1#define COLLIDER_Root 0x18
2#define COLLIDER_g28 0x17
3#define COLLIDER_o72 0x16
4#define COLLIDER_o67 0x15
5#define COLLIDER_o66 0x14
6#define COLLIDER_o65 0x13
7#define COLLIDER_o64 0x12
8#define COLLIDER_g1 0x11
9#define COLLIDER_tuitate 0x10
10#define COLLIDER_tts 0xF
11#define COLLIDER_tte 0xE
12#define COLLIDER_ttn 0xD
13#define COLLIDER_ttw 0xC
14#define COLLIDER_bero 0xB
15#define COLLIDER_deiliw 0xA
16#define COLLIDER_deilitw 0x9
17#define COLLIDER_deilis 0x8
18#define COLLIDER_deilits 0x7
19#define COLLIDER_deilie 0x6
20#define COLLIDER_deilite 0x5
21#define COLLIDER_deilin 0x4
22#define COLLIDER_deilitn 0x3
23#define COLLIDER_g10 0x2
24#define COLLIDER_o49 0x1
25#define COLLIDER_stage 0x0
26
27#define ZONE_Root 0xD
28#define ZONE_g1 0xC
29#define ZONE_g6 0xB
30#define ZONE_g7 0xA
31#define ZONE_b_w 0x9
32#define ZONE_g11 0x8
33#define ZONE_b_s 0x7
34#define ZONE_g8 0x6
35#define ZONE_b_e 0x5
36#define ZONE_g12 0x4
37#define ZONE_b_n 0x3
38#define ZONE_g2 0x2
39#define ZONE_g10 0x1
40#define ZONE_hiru_came 0x0
41