Paper Mario DX
Paper Mario (N64) modding
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sbk_46_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x21
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#define MODEL_g1 0x20
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#define MODEL_g28 0x1F
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#define MODEL_g31 0x1E
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#define MODEL_o70 0x1D
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#define MODEL_o60 0x1C
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#define MODEL_o59 0x1B
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#define MODEL_g33 0x1A
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#define MODEL_o69 0x19
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#define MODEL_o64 0x18
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#define MODEL_o63 0x17
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#define MODEL_g32 0x16
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#define MODEL_o68 0x15
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#define MODEL_o62 0x14
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#define MODEL_o61 0x13
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#define MODEL_o67 0x12
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#define MODEL_exit 0x11
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#define MODEL_g7 0x10
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#define MODEL_b_w2 0xF
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#define MODEL_b_w 0xE
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#define MODEL_g11 0xD
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#define MODEL_b_s2 0xC
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#define MODEL_b_s 0xB
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#define MODEL_g12 0xA
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#define MODEL_b_n2 0x9
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#define MODEL_b_n 0x8
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#define MODEL_g10 0x7
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#define MODEL_g34 0x6
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#define MODEL_o66 0x5
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#define MODEL_o65 0x4
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#define MODEL_stage 0x3
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#define MODEL_g2 0x2
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#define MODEL_g5 0x1
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#define MODEL_o3 0x0
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include
mapfs
sbk_46_shape.h
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