Paper Mario DX
Paper Mario (N64) modding
 
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sbk_50_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x16
2#define MODEL_g1 0x15
3#define MODEL_g28 0x14
4#define MODEL_o63 0x13
5#define MODEL_o62 0x12
6#define MODEL_o57 0x11
7#define MODEL_o56 0x10
8#define MODEL_o55 0xF
9#define MODEL_exit 0xE
10#define MODEL_g11 0xD
11#define MODEL_b_s2 0xC
12#define MODEL_b_s 0xB
13#define MODEL_g8 0xA
14#define MODEL_b_e2 0x9
15#define MODEL_b_e 0x8
16#define MODEL_g12 0x7
17#define MODEL_b_n2 0x6
18#define MODEL_b_n 0x5
19#define MODEL_g2 0x4
20#define MODEL_g10 0x3
21#define MODEL_stage 0x2
22#define MODEL_g5 0x1
23#define MODEL_o3 0x0
24