Paper Mario DX
Paper Mario (N64) modding
 
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sbk_51_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x23
2#define MODEL_g1 0x22
3#define MODEL_g30 0x21
4#define MODEL_g33 0x20
5#define MODEL_o66 0x1F
6#define MODEL_o65 0x1E
7#define MODEL_o64 0x1D
8#define MODEL_g32 0x1C
9#define MODEL_o63 0x1B
10#define MODEL_o62 0x1A
11#define MODEL_o61 0x19
12#define MODEL_g31 0x18
13#define MODEL_o60 0x17
14#define MODEL_o59 0x16
15#define MODEL_g28 0x15
16#define MODEL_o58 0x14
17#define MODEL_o57 0x13
18#define MODEL_o55 0x12
19#define MODEL_exit 0x11
20#define MODEL_g7 0x10
21#define MODEL_b_w2 0xF
22#define MODEL_b_w 0xE
23#define MODEL_g11 0xD
24#define MODEL_b_s2 0xC
25#define MODEL_b_s 0xB
26#define MODEL_g8 0xA
27#define MODEL_b_e2 0x9
28#define MODEL_b_e 0x8
29#define MODEL_g12 0x7
30#define MODEL_b_n2 0x6
31#define MODEL_b_n 0x5
32#define MODEL_g2 0x4
33#define MODEL_g10 0x3
34#define MODEL_stage 0x2
35#define MODEL_g5 0x1
36#define MODEL_o3 0x0
37