Paper Mario DX
Paper Mario (N64) modding
 
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sbk_54_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x22
2#define MODEL_g1 0x21
3#define MODEL_g28 0x20
4#define MODEL_g31 0x1F
5#define MODEL_o68 0x1E
6#define MODEL_o67 0x1D
7#define MODEL_o66 0x1C
8#define MODEL_o65 0x1B
9#define MODEL_o64 0x1A
10#define MODEL_g30 0x19
11#define MODEL_o61 0x18
12#define MODEL_o59 0x17
13#define MODEL_o58 0x16
14#define MODEL_o57 0x15
15#define MODEL_g29 0x14
16#define MODEL_o56 0x13
17#define MODEL_o55 0x12
18#define MODEL_exit 0x11
19#define MODEL_g7 0x10
20#define MODEL_b_w2 0xF
21#define MODEL_b_w 0xE
22#define MODEL_g11 0xD
23#define MODEL_b_s2 0xC
24#define MODEL_b_s 0xB
25#define MODEL_g8 0xA
26#define MODEL_b_e2 0x9
27#define MODEL_b_e 0x8
28#define MODEL_g12 0x7
29#define MODEL_b_n2 0x6
30#define MODEL_b_n 0x5
31#define MODEL_g2 0x4
32#define MODEL_g10 0x3
33#define MODEL_stage 0x2
34#define MODEL_g5 0x1
35#define MODEL_o3 0x0
36