Paper Mario DX
Paper Mario (N64) modding
 
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sbk_56_hit.h
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1#define COLLIDER_Root 0x1F
2#define COLLIDER_g1 0x1E
3#define COLLIDER_g35 0x1D
4#define COLLIDER_o73 0x1C
5#define COLLIDER_o72 0x1B
6#define COLLIDER_o71 0x1A
7#define COLLIDER_o70 0x19
8#define COLLIDER_o69 0x18
9#define COLLIDER_o68 0x17
10#define COLLIDER_o67 0x16
11#define COLLIDER_y_miki 0x15
12#define COLLIDER_yasi 0x14
13#define COLLIDER_rim 0x13
14#define COLLIDER_remon 0x12
15#define COLLIDER_kusa 0x11
16#define COLLIDER_exit 0x10
17#define COLLIDER_exitw 0xF
18#define COLLIDER_nw 0xE
19#define COLLIDER_deilitw 0xD
20#define COLLIDER_deiliw 0xC
21#define COLLIDER_exits 0xB
22#define COLLIDER_ns 0xA
23#define COLLIDER_deilits 0x9
24#define COLLIDER_deilis 0x8
25#define COLLIDER_exitn 0x7
26#define COLLIDER_nn 0x6
27#define COLLIDER_deilitn 0x5
28#define COLLIDER_deilin 0x4
29#define COLLIDER_g34 0x3
30#define COLLIDER_o64 0x2
31#define COLLIDER_o65 0x1
32#define COLLIDER_o63 0x0
33
34#define ZONE_Root 0xD
35#define ZONE_g1 0xC
36#define ZONE_g6 0xB
37#define ZONE_g7 0xA
38#define ZONE_b_w 0x9
39#define ZONE_g11 0x8
40#define ZONE_b_s 0x7
41#define ZONE_g8 0x6
42#define ZONE_b_e 0x5
43#define ZONE_g12 0x4
44#define ZONE_b_n 0x3
45#define ZONE_g2 0x2
46#define ZONE_g10 0x1
47#define ZONE_hiru_came 0x0
48