Paper Mario DX
Paper Mario (N64) modding
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sbk_56_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1F
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#define COLLIDER_g1 0x1E
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#define COLLIDER_g35 0x1D
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#define COLLIDER_o73 0x1C
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#define COLLIDER_o72 0x1B
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#define COLLIDER_o71 0x1A
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#define COLLIDER_o70 0x19
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#define COLLIDER_o69 0x18
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#define COLLIDER_o68 0x17
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#define COLLIDER_o67 0x16
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#define COLLIDER_y_miki 0x15
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#define COLLIDER_yasi 0x14
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#define COLLIDER_rim 0x13
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#define COLLIDER_remon 0x12
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#define COLLIDER_kusa 0x11
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#define COLLIDER_exit 0x10
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#define COLLIDER_exitw 0xF
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#define COLLIDER_nw 0xE
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#define COLLIDER_deilitw 0xD
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#define COLLIDER_deiliw 0xC
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#define COLLIDER_exits 0xB
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#define COLLIDER_ns 0xA
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#define COLLIDER_deilits 0x9
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#define COLLIDER_deilis 0x8
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#define COLLIDER_exitn 0x7
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#define COLLIDER_nn 0x6
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#define COLLIDER_deilitn 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_g34 0x3
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#define COLLIDER_o64 0x2
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#define COLLIDER_o65 0x1
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#define COLLIDER_o63 0x0
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#define ZONE_Root 0xD
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#define ZONE_g1 0xC
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#define ZONE_g6 0xB
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#define ZONE_g7 0xA
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#define ZONE_b_w 0x9
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#define ZONE_g11 0x8
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#define ZONE_b_s 0x7
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#define ZONE_g8 0x6
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#define ZONE_b_e 0x5
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#define ZONE_g12 0x4
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#define ZONE_b_n 0x3
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#define ZONE_g2 0x2
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#define ZONE_g10 0x1
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#define ZONE_hiru_came 0x0
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include
mapfs
sbk_56_hit.h
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