Paper Mario DX
Paper Mario (N64) modding
 
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sbk_56_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x40
2#define MODEL_g1 0x3F
3#define MODEL_g38 0x3E
4#define MODEL_o64 0x3D
5#define MODEL_o63 0x3C
6#define MODEL_g37 0x3B
7#define MODEL_o62 0x3A
8#define MODEL_o61 0x39
9#define MODEL_g36 0x38
10#define MODEL_o75 0x37
11#define MODEL_o74 0x36
12#define MODEL_o73 0x35
13#define MODEL_o60 0x34
14#define MODEL_o59 0x33
15#define MODEL_g35 0x32
16#define MODEL_o72 0x31
17#define MODEL_o58 0x30
18#define MODEL_o57 0x2F
19#define MODEL_g34 0x2E
20#define MODEL_o80 0x2D
21#define MODEL_o56 0x2C
22#define MODEL_o55 0x2B
23#define MODEL_g33 0x2A
24#define MODEL_o70 0x29
25#define MODEL_o54 0x28
26#define MODEL_o53 0x27
27#define MODEL_g32 0x26
28#define MODEL_o69 0x25
29#define MODEL_y_ha 0x24
30#define MODEL_o51 0x23
31#define MODEL_g31 0x22
32#define MODEL_o68 0x21
33#define MODEL_o52 0x20
34#define MODEL_y_miki 0x1F
35#define MODEL_yasi 0x1E
36#define MODEL_o78 0x1D
37#define MODEL_o76 0x1C
38#define MODEL_o50 0x1B
39#define MODEL_miki 0x1A
40#define MODEL_ki 0x19
41#define MODEL_exit 0x18
42#define MODEL_g7 0x17
43#define MODEL_b_w2 0x16
44#define MODEL_b_w 0x15
45#define MODEL_g11 0x14
46#define MODEL_b_s2 0x13
47#define MODEL_b_s 0x12
48#define MODEL_g12 0x11
49#define MODEL_b_n2 0x10
50#define MODEL_b_n 0xF
51#define MODEL_g2 0xE
52#define MODEL_kasane 0xD
53#define MODEL_o66 0xC
54#define MODEL_o65 0xB
55#define MODEL_k_suna 0xA
56#define MODEL_k_kusa 0x9
57#define MODEL_stage2 0x8
58#define MODEL_stage 0x7
59#define MODEL_g10 0x6
60#define MODEL_stage3 0x5
61#define MODEL_sui 0x4
62#define MODEL_o49 0x3
63#define MODEL_mizu 0x2
64#define MODEL_g5 0x1
65#define MODEL_o3 0x0
66