Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sbk_62_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x12
2#define COLLIDER_g25 0x11
3#define COLLIDER_o149 0x10
4#define COLLIDER_o148 0xF
5#define COLLIDER_o147 0xE
6#define COLLIDER_tuitate 0xD
7#define COLLIDER_ttw 0xC
8#define COLLIDER_tte 0xB
9#define COLLIDER_ttn 0xA
10#define COLLIDER_dero 0x9
11#define COLLIDER_deilitw 0x8
12#define COLLIDER_deiliw 0x7
13#define COLLIDER_deilite 0x6
14#define COLLIDER_deilie 0x5
15#define COLLIDER_deilitn 0x4
16#define COLLIDER_deilin 0x3
17#define COLLIDER_g1 0x2
18#define COLLIDER_mawari 0x1
19#define COLLIDER_stage 0x0
20
21#define ZONE_Root 0xD
22#define ZONE_g1 0xC
23#define ZONE_g6 0xB
24#define ZONE_g7 0xA
25#define ZONE_b_w 0x9
26#define ZONE_g11 0x8
27#define ZONE_b_s 0x7
28#define ZONE_g8 0x6
29#define ZONE_b_e 0x5
30#define ZONE_g12 0x4
31#define ZONE_b_n 0x3
32#define ZONE_g2 0x2
33#define ZONE_g10 0x1
34#define ZONE_hiru_came 0x0
35