Paper Mario DX
Paper Mario (N64) modding
 
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sbk_63_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x13
2#define COLLIDER_g25 0x12
3#define COLLIDER_o181 0x11
4#define COLLIDER_o180 0x10
5#define COLLIDER_o179 0xF
6#define COLLIDER_o178 0xE
7#define COLLIDER_tuitate 0xD
8#define COLLIDER_ttw 0xC
9#define COLLIDER_tte 0xB
10#define COLLIDER_ttn 0xA
11#define COLLIDER_dero 0x9
12#define COLLIDER_deilitw 0x8
13#define COLLIDER_deiliw 0x7
14#define COLLIDER_deilite 0x6
15#define COLLIDER_deilie 0x5
16#define COLLIDER_deilitn 0x4
17#define COLLIDER_deilin 0x3
18#define COLLIDER_g1 0x2
19#define COLLIDER_mawari 0x1
20#define COLLIDER_stage 0x0
21
22#define ZONE_Root 0xD
23#define ZONE_g1 0xC
24#define ZONE_g6 0xB
25#define ZONE_g7 0xA
26#define ZONE_b_w 0x9
27#define ZONE_g11 0x8
28#define ZONE_b_s 0x7
29#define ZONE_g8 0x6
30#define ZONE_b_e 0x5
31#define ZONE_g12 0x4
32#define ZONE_b_n 0x3
33#define ZONE_g2 0x2
34#define ZONE_g10 0x1
35#define ZONE_hiru_came 0x0
36