Paper Mario DX
Paper Mario (N64) modding
 
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sbk_64_hit.h
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1#define COLLIDER_Root 0x10
2#define COLLIDER_g25 0xF
3#define COLLIDER_o180 0xE
4#define COLLIDER_tuitate 0xD
5#define COLLIDER_ttw 0xC
6#define COLLIDER_tte 0xB
7#define COLLIDER_ttn 0xA
8#define COLLIDER_dero 0x9
9#define COLLIDER_deilitw 0x8
10#define COLLIDER_deiliw 0x7
11#define COLLIDER_deilite 0x6
12#define COLLIDER_deilie 0x5
13#define COLLIDER_deilitn 0x4
14#define COLLIDER_deilin 0x3
15#define COLLIDER_g1 0x2
16#define COLLIDER_mawari 0x1
17#define COLLIDER_stage 0x0
18
19#define ZONE_Root 0xD
20#define ZONE_g1 0xC
21#define ZONE_g6 0xB
22#define ZONE_g7 0xA
23#define ZONE_b_w 0x9
24#define ZONE_g11 0x8
25#define ZONE_b_s 0x7
26#define ZONE_g8 0x6
27#define ZONE_b_e 0x5
28#define ZONE_g12 0x4
29#define ZONE_b_n 0x3
30#define ZONE_g2 0x2
31#define ZONE_g10 0x1
32#define ZONE_hiru_came 0x0
33