Paper Mario DX
Paper Mario (N64) modding
 
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sbk_66_hit.h
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1#define COLLIDER_Root 0xF
2#define COLLIDER_g25 0xE
3#define COLLIDER_o184 0xD
4#define COLLIDER_o182 0xC
5#define COLLIDER_o180 0xB
6#define COLLIDER_tuitate 0xA
7#define COLLIDER_ttw 0x9
8#define COLLIDER_ttn 0x8
9#define COLLIDER_dero 0x7
10#define COLLIDER_deilitw 0x6
11#define COLLIDER_deiliw 0x5
12#define COLLIDER_deilitn 0x4
13#define COLLIDER_deilin 0x3
14#define COLLIDER_g1 0x2
15#define COLLIDER_mawari 0x1
16#define COLLIDER_stage 0x0
17
18#define ZONE_Root 0xD
19#define ZONE_g1 0xC
20#define ZONE_g6 0xB
21#define ZONE_g7 0xA
22#define ZONE_b_w 0x9
23#define ZONE_g11 0x8
24#define ZONE_b_s 0x7
25#define ZONE_g8 0x6
26#define ZONE_b_e 0x5
27#define ZONE_g12 0x4
28#define ZONE_b_n 0x3
29#define ZONE_g2 0x2
30#define ZONE_g10 0x1
31#define ZONE_hiru_came 0x0
32