Paper Mario DX
Paper Mario (N64) modding
 
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sbk_66_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1D
2#define MODEL_g1 0x1C
3#define MODEL_g28 0x1B
4#define MODEL_g29 0x1A
5#define MODEL_o67 0x19
6#define MODEL_o56 0x18
7#define MODEL_o55 0x17
8#define MODEL_g30 0x16
9#define MODEL_o66 0x15
10#define MODEL_o58 0x14
11#define MODEL_o57 0x13
12#define MODEL_g33 0x12
13#define MODEL_o65 0x11
14#define MODEL_o62 0x10
15#define MODEL_o61 0xF
16#define MODEL_exit 0xE
17#define MODEL_g7 0xD
18#define MODEL_b_w2 0xC
19#define MODEL_b_w 0xB
20#define MODEL_g12 0xA
21#define MODEL_b_n2 0x9
22#define MODEL_b_n 0x8
23#define MODEL_g10 0x7
24#define MODEL_g34 0x6
25#define MODEL_o64 0x5
26#define MODEL_o63 0x4
27#define MODEL_stage 0x3
28#define MODEL_g2 0x2
29#define MODEL_g5 0x1
30#define MODEL_o3 0x0
31