Paper Mario DX
Paper Mario (N64) modding
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sbk_99_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x25
2
#define COLLIDER_g40 0x24
3
#define COLLIDER_o197 0x23
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#define COLLIDER_o196 0x22
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#define COLLIDER_g38 0x21
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#define COLLIDER_o184 0x20
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#define COLLIDER_o298 0x1F
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#define COLLIDER_o183 0x1E
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#define COLLIDER_o193 0x1D
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#define COLLIDER_o199 0x1C
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#define COLLIDER_o292 0x1B
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#define COLLIDER_g37 0x1A
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#define COLLIDER_o296 0x19
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#define COLLIDER_o295 0x18
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#define COLLIDER_o294 0x17
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#define COLLIDER_o293 0x16
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#define COLLIDER_o182 0x15
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#define COLLIDER_noko1 0x14
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#define COLLIDER_o157 0x13
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#define COLLIDER_o161 0x12
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#define COLLIDER_g34 0x11
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#define COLLIDER_o162 0x10
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#define COLLIDER_o158 0xF
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#define COLLIDER_g36 0xE
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#define COLLIDER_o155 0xD
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#define COLLIDER_o160 0xC
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#define COLLIDER_g35 0xB
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#define COLLIDER_o154 0xA
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#define COLLIDER_o198 0x9
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#define COLLIDER_o159 0x8
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#define COLLIDER_berone 0x7
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#define COLLIDER_o192 0x6
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#define COLLIDER_deilitne 0x5
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#define COLLIDER_deiline 0x4
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#define COLLIDER_beroe 0x3
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#define COLLIDER_o190 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x5
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#define ZONE_Default 0x4
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#define ZONE_o210 0x3
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#define ZONE_o209 0x2
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#define ZONE_g1 0x1
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#define ZONE_o161 0x0
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include
mapfs
sbk_99_hit.h
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