Paper Mario DX
Paper Mario (N64) modding
 
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sbk_99_hit.h
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1#define COLLIDER_Root 0x25
2#define COLLIDER_g40 0x24
3#define COLLIDER_o197 0x23
4#define COLLIDER_o196 0x22
5#define COLLIDER_g38 0x21
6#define COLLIDER_o184 0x20
7#define COLLIDER_o298 0x1F
8#define COLLIDER_o183 0x1E
9#define COLLIDER_o193 0x1D
10#define COLLIDER_o199 0x1C
11#define COLLIDER_o292 0x1B
12#define COLLIDER_g37 0x1A
13#define COLLIDER_o296 0x19
14#define COLLIDER_o295 0x18
15#define COLLIDER_o294 0x17
16#define COLLIDER_o293 0x16
17#define COLLIDER_o182 0x15
18#define COLLIDER_noko1 0x14
19#define COLLIDER_o157 0x13
20#define COLLIDER_o161 0x12
21#define COLLIDER_g34 0x11
22#define COLLIDER_o162 0x10
23#define COLLIDER_o158 0xF
24#define COLLIDER_g36 0xE
25#define COLLIDER_o155 0xD
26#define COLLIDER_o160 0xC
27#define COLLIDER_g35 0xB
28#define COLLIDER_o154 0xA
29#define COLLIDER_o198 0x9
30#define COLLIDER_o159 0x8
31#define COLLIDER_berone 0x7
32#define COLLIDER_o192 0x6
33#define COLLIDER_deilitne 0x5
34#define COLLIDER_deiline 0x4
35#define COLLIDER_beroe 0x3
36#define COLLIDER_o190 0x2
37#define COLLIDER_deilitw 0x1
38#define COLLIDER_deiliw 0x0
39
40#define ZONE_Root 0x5
41#define ZONE_Default 0x4
42#define ZONE_o210 0x3
43#define ZONE_o209 0x2
44#define ZONE_g1 0x1
45#define ZONE_o161 0x0
46