Paper Mario DX
Paper Mario (N64) modding
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sbk_99_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x20
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#define MODEL_Default 0x1F
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#define MODEL_s_ishi 0x1E
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#define MODEL_o175 0x1D
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#define MODEL_fuchi 0x1C
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#define MODEL_o186 0x1B
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#define MODEL_o183 0x1A
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#define MODEL_o187 0x19
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#define MODEL_o111 0x18
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#define MODEL_kabe 0x17
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#define MODEL_o163 0x16
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#define MODEL_o154 0x15
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#define MODEL_o198 0x14
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#define MODEL_obj 0x13
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#define MODEL_o222 0x12
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#define MODEL_o209 0x11
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#define MODEL_o167 0x10
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#define MODEL_o218 0xF
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#define MODEL_o171 0xE
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#define MODEL_o168 0xD
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#define MODEL_o153 0xC
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#define MODEL_o220 0xB
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#define MODEL_o177 0xA
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#define MODEL_o178 0x9
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#define MODEL_o219 0x8
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#define MODEL_o197 0x7
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#define MODEL_o174 0x6
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#define MODEL_jimen 0x5
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#define MODEL_o195 0x4
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#define MODEL_o161 0x3
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#define MODEL_g1 0x2
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#define MODEL_stage 0x1
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#define MODEL_frame 0x0
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include
mapfs
sbk_99_shape.h
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