Paper Mario DX
Paper Mario (N64) modding
 
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sbk_99_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x20
2#define MODEL_Default 0x1F
3#define MODEL_s_ishi 0x1E
4#define MODEL_o175 0x1D
5#define MODEL_fuchi 0x1C
6#define MODEL_o186 0x1B
7#define MODEL_o183 0x1A
8#define MODEL_o187 0x19
9#define MODEL_o111 0x18
10#define MODEL_kabe 0x17
11#define MODEL_o163 0x16
12#define MODEL_o154 0x15
13#define MODEL_o198 0x14
14#define MODEL_obj 0x13
15#define MODEL_o222 0x12
16#define MODEL_o209 0x11
17#define MODEL_o167 0x10
18#define MODEL_o218 0xF
19#define MODEL_o171 0xE
20#define MODEL_o168 0xD
21#define MODEL_o153 0xC
22#define MODEL_o220 0xB
23#define MODEL_o177 0xA
24#define MODEL_o178 0x9
25#define MODEL_o219 0x8
26#define MODEL_o197 0x7
27#define MODEL_o174 0x6
28#define MODEL_jimen 0x5
29#define MODEL_o195 0x4
30#define MODEL_o161 0x3
31#define MODEL_g1 0x2
32#define MODEL_stage 0x1
33#define MODEL_frame 0x0
34