Paper Mario DX
Paper Mario (N64) modding
 
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sbk_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g47 0x2B
3#define MODEL_waku1 0x2A
4#define MODEL_g61 0x29
5#define MODEL_o322 0x28
6#define MODEL_o321 0x27
7#define MODEL_o320 0x26
8#define MODEL_o319 0x25
9#define MODEL_yuka 0x24
10#define MODEL_dai 0x23
11#define MODEL_waku2 0x22
12#define MODEL_iwa1 0x21
13#define MODEL_iwa2 0x20
14#define MODEL_yasi2 0x1F
15#define MODEL_o317 0x1E
16#define MODEL_o318 0x1D
17#define MODEL_o315 0x1C
18#define MODEL_o316 0x1B
19#define MODEL_o313 0x1A
20#define MODEL_o314 0x19
21#define MODEL_o311 0x18
22#define MODEL_o312 0x17
23#define MODEL_o272 0x16
24#define MODEL_yasi 0x15
25#define MODEL_o271 0x14
26#define MODEL_o230 0x13
27#define MODEL_o270 0x12
28#define MODEL_o229 0x11
29#define MODEL_o269 0x10
30#define MODEL_o228 0xF
31#define MODEL_o268 0xE
32#define MODEL_o214 0xD
33#define MODEL_o213 0xC
34#define MODEL_suna1 0xB
35#define MODEL_suna2 0xA
36#define MODEL_suna3 0x9
37#define MODEL_waku 0x8
38#define MODEL_yuka2 0x7
39#define MODEL_g48 0x6
40#define MODEL_g62 0x5
41#define MODEL_o324 0x4
42#define MODEL_g63 0x3
43#define MODEL_o325 0x2
44#define MODEL_g60 0x1
45#define MODEL_o233 0x0
46