Paper Mario DX
Paper Mario (N64) modding
 
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skele1.c
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1#include "animation_script.h"
2
4 .pos = { 102.0, 99.0, -10.0 },
5 .rot = { AS_F(0.0), AS_F(0.0), AS_F(22.8852) },
6 .displayList = &N(D_80243040_C90BF0),
7};
8
10 .pos = { 137.0, 94.0, -10.0 },
11 .rot = { AS_F(0.0), AS_F(0.0), AS_F(60.481583) },
12 .sibling = &N(D_80243040_C90BF0),
13 .displayList = &N(D_80243040_C90BF0),
14};
15
17 .pos = { 127.0, 56.0, -10.0 },
18 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-29.751884) },
19 .sibling = &N(D_8024306C_C90C1C),
20 .displayList = &N(D_80243040_C90BF0),
21};
22
24 .pos = { 106.0, 23.0, -10.0 },
25 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-19.995728) },
26 .sibling = &N(D_80243098_C90C48),
27 .displayList = &N(D_80243040_C90BF0),
28};
29
31 .pos = { 122.0, -13.0, -10.0 },
32 .rot = { AS_F(0.0), AS_F(0.0), AS_F(29.999084) },
33 .sibling = &N(D_802430C4_C90C74),
34 .displayList = &N(D_80243040_C90BF0),
35};
36
38 .pos = { 120.0, 108.0, -11.0 },
39 .rot = { AS_F(0.0), AS_F(0.0), AS_F(115.607162) },
40 .sibling = &N(D_802430F0_C90CA0),
41 .displayList = &N(D_80243040_C90BF0),
42};
43
45 .pos = { 140.0, 73.0, -11.0 },
46 .rot = { AS_F(0.0), AS_F(0.0), AS_F(15.359355) },
47 .sibling = &N(D_8024311C_C90CCC),
48 .displayList = &N(D_80243040_C90BF0),
49};
50
52 .pos = { 112.0, 42.0, -11.0 },
53 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-44.875027) },
54 .sibling = &N(D_80243148_C90CF8),
55 .displayList = &N(D_80243040_C90BF0),
56};
57
59 .pos = { 110.0, 3.0, -11.0 },
60 .rot = { AS_F(0.0), AS_F(0.0), AS_F(4.998932) },
61 .sibling = &N(D_80243174_C90D24),
62 .displayList = &N(D_80243040_C90BF0),
63};
64
66 .pos = { 0.0, 0.0, 0.0 },
67 .rot = { AS_F(0.0), AS_F(0.0), AS_F(0.0) },
68 .child = &N(D_802431A0_C90D50),
69};
70
75};
BSS s32 PopupMenu_SelectedIndex
#define AS_F(x)