Paper Mario DX
Paper Mario (N64) modding
 
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skele2.c
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1#include "animation_script.h"
2
3StaticAnimatorNode N(D_80243228_C90DD8) = {
4 .pos = { 62.0, 53.0, -20.0 },
5 .rot = { AS_F(0.0), AS_F(0.0), AS_F(71.523178) },
6 .displayList = &N(D_80243228_C90DD8),
7};
8
9StaticAnimatorNode N(D_80243254_C90E04) = {
10 .pos = { 97.0, 51.0, -20.0 },
11 .rot = { AS_F(0.0), AS_F(0.0), AS_F(71.781364) },
12 .sibling = &N(D_80243228_C90DD8),
13 .displayList = &N(D_80243228_C90DD8),
14};
15
16StaticAnimatorNode N(D_80243280_C90E30) = {
17 .pos = { 75.0, 19.0, -20.0 },
18 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-55.625477) },
19 .sibling = &N(D_80243254_C90E04),
20 .displayList = &N(D_80243228_C90DD8),
21};
22
23StaticAnimatorNode N(D_802432AC_C90E5C) = {
24 .pos = { 69.0, -19.0, -20.0 },
25 .rot = { AS_F(0.0), AS_F(0.0), AS_F(0.670186) },
26 .sibling = &N(D_80243280_C90E30),
27 .displayList = &N(D_80243228_C90DD8),
28};
29
30StaticAnimatorNode N(D_802432D8_C90E88) = {
31 .pos = { 76.0, 62.0, -21.0 },
32 .rot = { AS_F(0.0), AS_F(0.0), AS_F(135.4820) },
33 .sibling = &N(D_802432AC_C90E5C),
34 .displayList = &N(D_80243228_C90DD8),
35};
36
37StaticAnimatorNode N(D_80243304_C90EB4) = {
38 .pos = { 96.0, 28.0, -21.0 },
39 .rot = { AS_F(0.0), AS_F(0.0), AS_F(8.075197) },
40 .sibling = &N(D_802432D8_C90E88),
41 .displayList = &N(D_80243228_C90DD8),
42};
43
44StaticAnimatorNode N(D_80243330_C90EE0) = {
45 .pos = { 67.0, 0.0, -21.0 },
46 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-29.328897) },
47 .sibling = &N(D_80243304_C90EB4),
48 .displayList = &N(D_80243228_C90DD8),
49};
50
51StaticAnimatorNode N(D_8024335C_C90F0C) = {
52 .pos = { 0.0, 0.0, 0.0 },
53 .rot = { AS_F(0.0), AS_F(0.0), AS_F(0.0) },
54 .child = &N(D_80243330_C90EE0),
55};
56
57StaticAnimatorNode* N(AnimModel_SideHeadVine)[] = {
58 &N(D_8024335C_C90F0C), &N(D_80243330_C90EE0), &N(D_80243304_C90EB4), &N(D_802432D8_C90E88),
59 &N(D_802432AC_C90E5C), &N(D_80243280_C90E30), &N(D_80243254_C90E04), &N(D_80243228_C90DD8),
60 NULL, NULL
61};
#define AS_F(x)