Paper Mario DX
Paper Mario (N64) modding
 
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skele3.c
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1#include "animation_script.h"
2
3StaticAnimatorNode N(D_802433B0_C90F60) = {
4 .pos = { 132.0, -5.0, -5.0 },
5 .rot = { AS_F(0.0), AS_F(0.0), AS_F(165.157013) },
6 .displayList = &N(D_802433B0_C90F60),
7};
8
9StaticAnimatorNode N(D_802433DC_C90F8C) = {
10 .pos = { 98.0, 4.0, -5.0 },
11 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-80.120239) },
12 .sibling = &N(D_802433B0_C90F60),
13 .displayList = &N(D_802433B0_C90F60),
14};
15
16StaticAnimatorNode N(D_80243408_C90FB8) = {
17 .pos = { 129.0, -26.0, -6.0 },
18 .rot = { AS_F(0.0), AS_F(0.0), AS_F(125.160072) },
19 .sibling = &N(D_802433DC_C90F8C),
20 .displayList = &N(D_802433B0_C90F60),
21};
22
23StaticAnimatorNode N(D_80243434_C90FE4) = {
24 .pos = { 120.0, 12.0, -6.0 },
25 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-154.983368) },
26 .sibling = &N(D_80243408_C90FB8),
27 .displayList = &N(D_802433B0_C90F60),
28};
29
30StaticAnimatorNode N(D_80243460_C91010) = {
31 .pos = { 87.0, -13.0, -6.0 },
32 .rot = { AS_F(0.0), AS_F(0.0), AS_F(-39.749748) },
33 .sibling = &N(D_80243434_C90FE4),
34 .displayList = &N(D_802433B0_C90F60),
35};
36
37StaticAnimatorNode N(D_8024348C_C9103C) = {
38 .pos = { 0.0, 0.0, 0.0 },
39 .rot = { AS_F(0.0), AS_F(0.0), AS_F(0.0) },
40 .child = &N(D_80243460_C91010),
41};
42
43StaticAnimatorNode* N(AnimModel_ExtraVine)[] = {
44 &N(D_8024348C_C9103C), &N(D_80243460_C91010), &N(D_80243434_C90FE4), &N(D_80243408_C90FB8),
45 &N(D_802433DC_C90F8C), &N(D_802433B0_C90F60), NULL, NULL
46};
#define AS_F(x)