Paper Mario DX
Paper Mario (N64) modding
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skele3.c
Go to the documentation of this file.
1
#include "
animation_script.h
"
2
3
StaticAnimatorNode
N(
D_802433B0_C90F60
) = {
4
.pos = { 132.0, -5.0, -5.0 },
5
.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(165.157013) },
6
.displayList = &N(
D_802433B0_C90F60
),
7
};
8
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StaticAnimatorNode
N(
D_802433DC_C90F8C
) = {
10
.pos = { 98.0, 4.0, -5.0 },
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.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(-80.120239) },
12
.sibling = &N(
D_802433B0_C90F60
),
13
.displayList = &N(
D_802433B0_C90F60
),
14
};
15
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StaticAnimatorNode
N(
D_80243408_C90FB8
) = {
17
.pos = { 129.0, -26.0, -6.0 },
18
.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(125.160072) },
19
.sibling = &N(
D_802433DC_C90F8C
),
20
.displayList = &N(
D_802433B0_C90F60
),
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};
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StaticAnimatorNode
N(
D_80243434_C90FE4
) = {
24
.pos = { 120.0, 12.0, -6.0 },
25
.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(-154.983368) },
26
.sibling = &N(
D_80243408_C90FB8
),
27
.displayList = &N(
D_802433B0_C90F60
),
28
};
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StaticAnimatorNode
N(
D_80243460_C91010
) = {
31
.pos = { 87.0, -13.0, -6.0 },
32
.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(-39.749748) },
33
.sibling = &N(
D_80243434_C90FE4
),
34
.displayList = &N(
D_802433B0_C90F60
),
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};
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StaticAnimatorNode
N(
D_8024348C_C9103C
) = {
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.pos = { 0.0, 0.0, 0.0 },
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.rot = {
AS_F
(0.0),
AS_F
(0.0),
AS_F
(0.0) },
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.child = &N(
D_80243460_C91010
),
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};
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StaticAnimatorNode
* N(
AnimModel_ExtraVine
)[] = {
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&N(
D_8024348C_C9103C
), &N(
D_80243460_C91010
), &N(
D_80243434_C90FE4
), &N(
D_80243408_C90FB8
),
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&N(
D_802433DC_C90F8C
), &N(
D_802433B0_C90F60
),
NULL
,
NULL
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};
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
animation_script.h
AS_F
#define AS_F(x)
Definition
animation_script.h:32
StaticAnimatorNode
Definition
common_structs.h:1077
src
world
common
lava_piranha
skele3.c
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