Paper Mario DX
Paper Mario (N64) modding
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sparkle_script.h
Go to the documentation of this file.
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#include "common.h"
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typedef
s32
SparkleScript
[];
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enum
{
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SPARKLE_OP_End
= 0,
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SPARKLE_OP_SetGfx
= 1,
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SPARKLE_OP_Restart
= 2,
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SPARKLE_OP_Jump
= 3,
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SPARKLE_OP_Break
= 4,
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SPARKLE_OP_SetCI
= 7
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};
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#define sp_End SPARKLE_OP_End,
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#define sp_SetGfx(time, gfx) SPARKLE_OP_SetGfx, time, (s32)gfx,
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#define sp_Restart SPARKLE_OP_Restart,
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#define sp_Jump(dest) SPARKLE_OP_Jump, (s32)dest,
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#define sp_Break(unk) SPARKLE_OP_Break, unk,
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#define sp_SetCI(time, name, width, height) SPARKLE_OP_SetCI, time, (s32)name##_png, (s32)name##_pal, width, height,
SPARKLE_OP_SetCI
@ SPARKLE_OP_SetCI
Definition
sparkle_script.h:11
SPARKLE_OP_End
@ SPARKLE_OP_End
Definition
sparkle_script.h:6
SPARKLE_OP_Jump
@ SPARKLE_OP_Jump
Definition
sparkle_script.h:9
SPARKLE_OP_Restart
@ SPARKLE_OP_Restart
Definition
sparkle_script.h:8
SPARKLE_OP_Break
@ SPARKLE_OP_Break
Definition
sparkle_script.h:10
SPARKLE_OP_SetGfx
@ SPARKLE_OP_SetGfx
Definition
sparkle_script.h:7
SparkleScript
s32 SparkleScript[]
Definition
sparkle_script.h:3
include
sparkle_script.h
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