Paper Mario DX
Paper Mario (N64) modding
 
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sparkle_script.h
Go to the documentation of this file.
1#include "common.h"
2
3typedef s32 SparkleScript[];
4
5enum {
12};
13
14#define sp_End SPARKLE_OP_End,
15#define sp_SetGfx(time, gfx) SPARKLE_OP_SetGfx, time, (s32)gfx,
16#define sp_Restart SPARKLE_OP_Restart,
17#define sp_Jump(dest) SPARKLE_OP_Jump, (s32)dest,
19#define sp_Break(unk) SPARKLE_OP_Break, unk,
20#define sp_SetCI(time, name, width, height) SPARKLE_OP_SetCI, time, (s32)name##_png, (s32)name##_pal, width, height,
@ SPARKLE_OP_SetCI
@ SPARKLE_OP_End
@ SPARKLE_OP_Jump
@ SPARKLE_OP_Restart
@ SPARKLE_OP_Break
@ SPARKLE_OP_SetGfx
s32 SparkleScript[]